# NOTE: # Line beginning with "#" (Number sign/hash) or ";" (semicolon) # indicates that the line is a comment. It will be ignored by # the emulator. # # Read one by one to understand the meaning of each settings, # don't scroll down too fast like you're reading # facebook feeds or twitter tweets. (: ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ; This section will be used by the loader to start your ; games properly. ; ; Launch the loader with /help command to discover more. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Launcher] ;------------------------------------------------------------- ; Target ; This must be pointed to your game executables (.exe) ; StartIn ; Point to your game folder. Don't set if you want to use ; emulator current directory. This will affect Target if ; the target uses relative path. ; CommandLine ; Additional command line for your games. Source (Valve) ; games requires -steam or you will get "insecure" ; message ;------------------------------------------------------------- Target = ULTRAKILL.exe StartIn = .\game #CommandLine = -steam ;------------------------------------------------------------- ; This must be pointing to SmartSteamEmu.dll, you can use ; absolute path or relative path; relative to the loader. ; The emulator storage folder will be created on ; the same folder as SmartSteamEmu.dll ;------------------------------------------------------------- SteamClientPath = SmartSteamEmu.dll SteamClientPath64 = SmartSteamEmu64.dll ;------------------------------------------------------------- ; Persist ; Don't exit the loader. Required for games that uses batch ; file (.bat) or which launch multiple executables. ; InjectDll ; Inject SmartSteamEmu module into process instead of waiting ; for game to load it itself. If the game uses steam.dll ; you might need this to be turned on. ; ParanoidMode ; Warn you first if the steam client process is running ; before launching the game. ;------------------------------------------------------------- Persist = 0 InjectDll = 0 ParanoidMode = 0 ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ; This section will be used by emulator. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [SmartSteamEmu] ;------------------------------------------------------------- ; AppId ; Your game appid. http://store.steampowered.com/app/ ; Set to 0 to read from steam_appid.txt file. ; ; SteamIdGeneration - Specify one of these: ; - Static ; - Random ; - PersonaName ; - ip ; - Manual (you must set ManualSteamId) ; - GenerateRandom (Default, Generate steam id once and reuse the ; same generated steam id for the next time) ; Remember, some games store steam id in save file and steam id ; must match when loading the game again. ; ; ManualSteamId ; Example: 76561197960287930 ; ; LowViolence ; Set this to 1 if you want to have a low violence game ; and/or residing in a country that requires you to have this ; restriction. ; ; Offline ; Set this to 1 to set emu as offline. ; ;------------------------------------------------------------- AppId = 0 Language = english SteamIdGeneration = GenerateRandom #ManualSteamId = 0 LowViolence = 0 Offline = 0 ;------------------------------------------------------------- ; AvatarFilename ; Avatar file, only .png is supported ; PersonaName ; Set this to your name *OR* use one of these: ; - ComputerName ; - AccountName (default) ; AutomaticallyJoinInvite ; When somebody send invite to you, you will automatically ; accept their invite. ;------------------------------------------------------------- AvatarFilename = avatar.png PersonaName = AccountName AutomaticallyJoinInvite = 1 ;------------------------------------------------------------- ; StorageOnAppdata ; Storage (save game) files will be saved on local account ; appdata folder. ; C:\Users\\AppData\SmartSteamEmu ; ; If you lose your savegame files after using this ; version, disable this value or move your savegame files to ; appdata folder. ; ; SeparateStorageByName ; Each "PersonaName" will have its own storage folder for save ; game, storage file, stats, achievements and avatar. ; ; Before ; SmartSteamEmu\ ; After ; SmartSteamEmu\my name\ ; SmartSteamEmu\his name\ ; SmartSteamEmu\her name\ ; ; RemoteStoragePath ; Specify your own location of remote storage path. The ; default location is on SmartSteamEmu\remote_ or ; SmartSteamEmu\\remote_. ;------------------------------------------------------------- StorageOnAppdata = 1 SeparateStorageByName = 0 #RemoteStoragePath = %USERPROFILE%\Documents\My Games\%SteamAppId% ;------------------------------------------------------------- ; EnableHTTP ; If disabled, all calls to create HTTP request will fail. ; It is advised to keep this turned off. ; ; EnableInGameVoice ; Enable In-Game voice using microphone input. ; ; EnableLobbyFilter ; Turn this off to find all lobbies within the same app id. ; ; EnableOverlay ; Tell game that we have overlay enabled. ; ; DisableFriendList ; Disable friend list from appear in game. ; ; DisableLeaderboard ; Disable leaderboard by not returning any leaderboad when ; game requested it. ; ; SecuredServer ; VAC server. If the games complain it starts *insecure*ly ; or to remove any plugins before attempting to connect to ; a VAC secured server, set this to 0. ; ; VR ; Tell supported games to enable virtual reality. ; ; RandomItemAwards ; Give random items in CS:GO. ; ; DisableGC ; Disable GameCoordinator emulation. ; ; VoiceRecvScale / VoiceSendScale ; Boost voip or microphone volume. ;------------------------------------------------------------- EnableHTTP = 0 EnableInGameVoice = 1 EnableLobbyFilter = 1 EnableOverlay = 0 DisableFriendList = 0 DisableLeaderboard = 0 SecuredServer = 1 VR = 0 RandomItemAwards = 1 DisableGC = 0 VoiceRecvScale = 1.0 VoiceSendScale = 1.0 ;------------------------ ; Master server list ; In ":" format. Multiple server is separated by ; a space. ; ; MasterServerFakeFilter ; When enabled, limit to 10 server per IP ; ; MasterServerFakeFilter_Name ; Filter server by their name. Delimiter is space, comma or semicolon. ; #MasterServer = 46.165.194.16:27011 46.4.71.67:27011 46.165.194.14:27011 #MasterServerGoldSrc = 46.165.194.16:27010 46.4.71.67:27010 46.165.194.14:27010 MasterServer = hl2master.steampowered.com:27011 MasterServerGoldSrc = hl2master.steampowered.com:27011 ; This is contributed list MasterServerFakeFilter = 1 MasterServerFakeFilter_Name = WuHooo, CS-88, QQ, :43, cs僵尸, 5146, [江, A捉, 天泽, 跑男, -僵 ;------------------------ ; Quick join hotkey for private match. ; Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT ; PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME, ; INSERT, DELETE, F1-F12. ; ; Must be a combination, example: CONTROL + J ; QuickJoinHotkey = SHIFT + TAB ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ; Overlay Plugins ; ; SSEOverlay plugins comes with two functions, overlay being the ; main one and OnlineMode which allow you to connects to other ; players worldwide. To open overlay, use the QuickJoinHotkey ; defined on [SmartSteamEmu] section. ; ; The overlay may be highly unstable for some games and you may ; need to disable them. ; ; The online mode is turned on by default, if you wish not to ; connect to others or care for privacy or security, simply turn ; the option off. ; ; Language is defined in Language.ini inside Plugins\SSEOverlay ; folder. ; ; ScreenshotHotkey captures game screen using these hotkey. The ; rules is same as [SmartSteamEmu] QuickJoinHotkey ; ; HookRefCount allows DX9 games to be safely shutdown the device ; so it can change resolution without crash. If you experience ; crash with overlay try to disable this first. ; ; If you specified OnlineKey, you will be connected only to the ; same people that uses same OnlineKey. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [SSEOverlay] DisableOverlay = 0 OnlineMode = 1 Language = english ScreenshotHotkey = F12 HookRefCount = 1 ;OnlineKey = ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ; DLC subscriptions ; ; Use the following format for subscription: ; = <1/0> or ; Example: ; 57923 = Duke Nukem Forever: Hail to the Icons Parody Pack ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [DLC] ;------------------------ ; If requested subscription id cannot be found here, ; SmartSteamEmu will use this default value. ; Default = 1 src103582791433980119 = Payday 2 Community src103582791435633447 = Payday 2 Mod - HoxHud ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ; Achievements override ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Achievements] ; Unlocks all achievements UnlockAll = 0 ; If the game loops when reading stats/achievements, enable this. FailOnNonExistenceStats = 0 ; If you want to modify individual achievements, use the ; following format: ; = 1/0 ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ; Player Management ; ; Allow or deny who will able to connect to your server ; ; To deny or ban connection from steam id, use the following ; format: ; STEAM_0:X:YYY = 0 ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [PlayerManagement] ; Allow anyone to connect. If set to false, only allow connection ; from recognized steam emu. AllowAnyoneConnect = 1 ; Set a password to allow ban/unban remotely. The password must > 4 ; characters long. Remove # infront AdminPassword to enable password. ; App restart is *required* to update the password. #AdminPassword = ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ; Direct Patch ; ; Allow you to patch loaded game modules (.exe, .dll) on memory. ; ; Use the following format: ; ModuleName.ext=Location;OriginalBytes;PatchBytes ; Example: ; mymodule.dll=12ab;74fe;ebfe ; mymodule.dll=*;74fe;ebfe ; mymodule.dll=*;74??;eb ; mymodule.dll=*;74??;9090??ebfe ; ; DirectPatch will only patch once per entry. The location is the ; file offset to patch. You can use asterisks (*) to search for ; pattern given by OriginalBytes. ; ; OriginalBytes is use to validate given offset or search for ; pattern. ; ; If you set the location to offsets, the OriginalBytes will be ; used to validate the bytes on that offsets. If it match, it ; will patch the offset using PatchBytes. ; ; If you set the location to asterisks (*), the OriginalBytes ; will be used as a pattern to search and once found matching ; pattern, it will patch using PatchBytes. ; ; Both OrignalBytes and PatchBytes can include ?? to indicates ; wildcard. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [DirectPatch] ; Dead Rising : OTR - Windowed mode #deadrising2otr.exe=508bf8;00f3;01 ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ; Logging and debugging ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Debug] ;------------------------ ; EnableLog ; Enable/Disable log file output. ; MarkLogHotkey ; Mark the logfile with timestamp using this hotkey before ; performing some action to make it easier when debugging. ; LogFilter ; Filter log output. Separate by semicolon. ; EnableLog = 0 MarkLogHotkey = CTRL + ALT + M LogFilter = User logged on ;------------------------ ; Create dump file when games crash. This can helps developers ; to investigate what causes the game crash and to improve this ; emulator. ; Minidump = 1 ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ; Emulator networking ; Warning: Advanced settings! Best to leave it as is if you ; don't know what these settings are for. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Networking] ;------------------------ ; BroadcastAddress ; Set broadcast address used by emulator discovery system. ; To broadcast to multiple addresses, separate by a space. ; To connect to other computer online, specify their ip or ; ip:port here. ; ListenPort ; Communication port used by this emulator, must match with ; other player or it won't find each other. ; MaximumPort ; Attempt to use another next port when current listen port ; is already in use. ; DiscoveryInterval ; Interval for discover packet in second. A small packet ; sent by the emulator to broadcast address to discover ; other players. ; MaximumConnection ; Number of maximum allowed connection ; BroadcastAddress = 255.255.255.255 ListenPort = 31313 MaximumPort = 10 DiscoveryInterval = 3 MaximumConnection = 200 ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ; steam_api.dll replacement. ; ; Allow you to start game directly without the launcher. ; ; To start the game without the launcher, rename original ; steam_api.dll to ValveApi.dll and then rename ; SmartSteamEmu.dll to steam_api.dll ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [SteamApi] ; The emulator will try to search for interface version ; automatically inside original steam api. ; OriginalSteamApi = ValveApi.dll OriginalSteamApi64 = ValveApi64.dll ; Manually specify interface version if no original steam_api.dll ; found. It must match the steam_api.dll that come with the game. ; SteamClient = 15 SteamUser = 16 SteamGameServer = 1 SteamFriends = 13 SteamUtils = 5 SteamMatchMaking = 9 SteamMatchMakingServers = 2 SteamUserStats = 11 SteamGameServerStats = 1 SteamApps = 5 SteamMasterServerUpdater = 1 SteamNetworking = 5 SteamRemoteStorage = 10 SteamScreenshots = 1 SteamHTTP = 2 SteamUnifiedMessages = 1 SteamController = 1 SteamUGC = 1 SteamAppList = 1 SteamMusic = 1 SteamMusicRemote = 1 SteamHTMLSurface = 2