on = false

function init()	
	--Find handle to radio
	radio = FindShape("radio")
	
	--Make sure the light is turned off and make interactable
	SetShapeEmissiveScale(radio, 0)
	SetTag(radio, "interact", "loc@TURN_ON")
	
	--Load click sound and music from game assets
	clickSound = LoadSound("clickdown.ogg")
	musicLoop = LoadLoop("MOD/snd/radio.ogg")
	
end


function tick(dt)
	--If radio is broken it should not be interactable and not function
	if IsShapeBroken(radio) then
		RemoveTag(radio, "interact")
		return
	end

	--Turn on/off radio
	if GetPlayerInteractShape() == radio and InputPressed("interact") then
		PlaySound(clickSound)
		if on then
			on = false
			SetShapeEmissiveScale(radio, 0)
			SetTag(radio, "interact", "loc@TURN_ON")
		else
			on = true
			SetShapeEmissiveScale(radio, 1)
			SetTag(radio, "interact", "loc@TURN_OFF")
		end
	end

	--If radio is on, play music at the world position
	if on then 
		local pos = GetShapeWorldTransform(radio).pos
		PlayLoop(musicLoop, pos)
	end
end


