------------------------------------------------------------------------------
-- Missions
------------------------------------------------------------------------------

gMissions = {}

gMissions["town_heist"] = 
{
	level="town",
	file = "MOD/town.xml",
	layers="town_heist landscape",
	title="loc@MISSIONS_TOWN_HEIST_TITLE",
	desc="loc@MISSIONS_TOWN_HEIST_DESC",
	securityTitle="",
	securityDesc="",
	primary=4,
	secondary=0,
	required=4,
	bonus = {},
}


gMissions["town_explosive"] = 
{
	level="town",
	file = "MOD/town.xml",
	layers="town_explosive landscape",
	title="loc@MISSIONS_TOWN_EXPLOSIVE_TITLE",
	desc="loc@MISSIONS_TOWN_EXPLOSIVE_DESC",
	securityTitle="loc@MISSIONS_SECURITY_TITLE_WIRED_ALARM",
	securityDesc="loc@MISSIONS_SECURITY_DESC_WIRED_ALARM",
	primary=3,
	secondary=2,
	required=3,
	bonus = {},
	alarmPath = true,
}

gMissions["ravine_heist"] = 
{
	level="ravine",
	file = "MOD/ravine.xml",
	layers="ravine_heist landscape",
	title="loc@MISSIONS_RAVINE_HEIST_TITLE",
	desc="loc@MISSIONS_RAVINE_HEIST_DESC",
	securityTitle="",
	securityDesc="",
	primary=5,
	secondary=0,
	required=5,
	bonus = {},
	alarmPath = true,
}

gMissions["town_destruction"] = 
{
	level="town",
	file = "MOD/town.xml",
	layers="town_destruction landscape",
	title="loc@MISSIONS_TOWN_DESTRUCTION_TITLE",
	desc="loc@MISSIONS_TOWN_DESTRUCTION_DESC",
	securityTitle="",
	securityDesc="",
	primary=1,
	secondary=0,
	required=1,
	bonus = {},
}

gMissions["ravine_tornado"] = 
{
	level="ravine",
	file = "MOD/ravine.xml",
	layers="ravine_tornado landscape",
	title="loc@MISSIONS_RAVINE_TORNADO_TITLE",
	desc="loc@MISSIONS_RAVINE_TORNADO_DESC",
	securityTitle="",
	securityDesc="",
	primary=5,
	secondary=0,
	required=5,
	bonus = {},
}

gMissions["town_grease"] = 
{
	level="town",
	file = "MOD/town.xml",
	layers="town_grease landscape",
	title="loc@MISSIONS_TOWN_GREASE_TITLE",
	desc="loc@MISSIONS_TOWN_GREASE_DESC",
	securityTitle="loc@MISSIONS_SECURITY_TITLE_WIRED_ALARM",
	securityDesc="loc@MISSIONS_SECURITY_DESC_WIRED_ALARM",
	primary=6,
	secondary=2,
	required=6,
	bonus = {},
	alarmPath = true,
}

gMissions["ravine_motivational"] = 
{
	level="ravine",
	file = "MOD/ravine.xml",
	layers="ravine_motivational landscape",
	title="loc@MISSIONS_RAVINE_MOTIVATIONAL_TITLE",
	desc="loc@MISSIONS_RAVINE_MOTIVATIONAL_DESC",
	securityTitle="loc@MISSIONS_SECURITY_TITLE_WIRED_ALARM",
	securityDesc="loc@MISSIONS_SECURITY_DESC_WIRED_ALARM",
	primary=10,
	secondary=0,
	required=7,
	bonus = {},
	alarmPath = true,
}

gMissions["town_cars"] = 
{
	level="town",
	file = "MOD/town.xml",
	layers="town_cars landscape",
	title="loc@MISSIONS_TOWN_CARS_TITLE",
	desc="loc@MISSIONS_TOWN_CARS_DESC",
	securityTitle="loc@MISSIONS_SECURITY_TITLE_WIRED_ALARM",
	securityDesc="loc@MISSIONS_SECURITY_DESC_WIRED_ALARM",
	primary=3,
	secondary=2,
	required=3,
	bonus = {},
	alarmPath = true,
}

gMissions["ravine_bridge"] = 
{
	level="ravine",
	file = "MOD/ravine.xml",
	layers="ravine_bridge landscape",
	title="loc@MISSIONS_RAVINE_BRIDGE_TITLE",
	desc="loc@MISSIONS_RAVINE_BRIDGE_DESC",
	securityTitle="",
	securityDesc="",
	primary=1,
	secondary=0,
	required=1,
	bonus = {},
}

gMissions["hub"] = 
{
	level="hub",
	file = "MOD/hub.xml",
	layers="sandbox",
	title="loc@MISSIONS_HUB_TITLE",
	desc="loc@MISSIONS_HUB_DESC",
	securityTitle="",
	securityDesc="",
	primary=0,
	secondary=0,
	required=0,
	bonus = {},
}

gMissions["hub_lockelle"] = 
{
	level="hub_lockelle",
	file = "MOD/hub_lockelle.xml",
	layers="sandbox",
	title="loc@LEVEL_TITLE_HUB_LOCKELLE",
	desc="loc@LEVEL_DESCRIPTION_HUB_LOCKELLE",
	securityTitle="",
	securityDesc="",
	primary=0,
	secondary=0,
	required=0,
	bonus = {},
}

gMissions["ravine_sandbox"] = 
{
	level="ravine", 
	file = "MOD/ravine.xml",
	layers="sandbox landscape",
	title="loc@MISSIONS_SANDBOX_TITLE",
	desc="loc@MISSIONS_SANDBOX_DESC",
	securityTitle="",
	securityDesc="",
	primary=0,
	secondary=0,
	required=0,
	bonus = {},
}

gMissions["town_sandbox"] = 
{
	level="town",
	file = "MOD/town.xml",
	layers="sandbox landscape",
	title="loc@MISSIONS_SANDBOX_TITLE",
	desc="loc@MISSIONS_SANDBOX_DESC",
	securityTitle="",
	securityDesc="",
	primary=0,
	secondary=0,
	required=0,
	bonus = {},
}
