#include "stdafx.h"
#include "net.minecraft.world.level.h"

#include "net.minecraft.world.item.h"
#include "SnowTile.h"

SnowTile::SnowTile(int id) : Tile(id, Material::snow)
{
	setTicking(true);
}


int SnowTile::getResource(int data, Random *random, int playerBonusLevel)
{
	return Item::snowBall->id;
}

int SnowTile::getResourceCount(Random *random)
{
	return 4;
}

void SnowTile::tick(Level *level, int x, int y, int z, Random *random)
{
	if (level->getBrightness(LightLayer::Block, x, y, z) > 11)
	{
		this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
		level->setTile(x, y, z, 0);
	}
}

bool SnowTile::shouldTileTick(Level *level, int x,int y,int z)
{
    return level->getBrightness(LightLayer::Block, x, y, z) > 11;
}