#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.network.packet.h"
#include "..\Minecraft.Client\ServerPlayer.h"
#include "GiveItemCommand.h"

EGameCommand GiveItemCommand::getId()
{
	return eGameCommand_Give;
}

void GiveItemCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
	ByteArrayInputStream bais(commandData);
	DataInputStream dis(&bais);

	PlayerUID uid = dis.readPlayerUID();
	int item = dis.readInt();
	int amount = dis.readInt();
	int aux = dis.readInt();
	wstring tag = dis.readUTF();
	
	bais.reset();

	shared_ptr<ServerPlayer> player = getPlayer(uid);
	if(player != NULL && item > 0 && Item::items[item] != NULL)
	{
		shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance(item, amount, aux));
		player->drop(itemInstance);
		//logAdminAction(source, L"commands.give.success", ChatPacket::e_ChatCustom, Item::items[item]->getName(itemInstance), item, amount, player->getAName());
		logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.give.success", item, player->getAName());
	}
}

shared_ptr<GameCommandPacket> GiveItemCommand::preparePacket(shared_ptr<Player> player, int item, int amount, int aux, const wstring &tag)
{
	if(player == NULL) return nullptr;

	ByteArrayOutputStream baos;
	DataOutputStream dos(&baos);

	dos.writePlayerUID(player->getXuid());
	dos.writeInt(item);
	dos.writeInt(amount);
	dos.writeInt(aux);
	dos.writeUTF(tag);

	return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Give, baos.toByteArray() ));
}