#include "stdafx.h"
#include "System.h"
#include "ChunkStorageProfileDecorator.h"

ChunkStorageProfilerDecorator::ChunkStorageProfilerDecorator(ChunkStorage *capsulated) :
	timeSpentLoading(0), loadCount(0), timeSpentSaving(0), saveCount(0), counter(0)
{
	this->capsulated = capsulated;
}

LevelChunk *ChunkStorageProfilerDecorator::load(Level *level, int x, int z)
{
    __int64 nanoTime = System::nanoTime();
    LevelChunk *chunk = capsulated->load(level, x, z);
    timeSpentLoading += System::nanoTime() - nanoTime;
    loadCount++;

    return chunk;
}

void ChunkStorageProfilerDecorator::save(Level *level, LevelChunk *levelChunk)
{
    __int64 nanoTime = System::nanoTime();
    capsulated->save(level, levelChunk);
    timeSpentSaving += System::nanoTime() - nanoTime;
    saveCount++;
}

void ChunkStorageProfilerDecorator::saveEntities(Level *level, LevelChunk *levelChunk)
{
	capsulated->saveEntities(level, levelChunk);
}

void ChunkStorageProfilerDecorator::tick()
{
	char buf[256];
    capsulated->tick();

    counter++;
    if (counter > 500)
	{
        if (loadCount > 0)
		{
#ifndef _CONTENT_PACKAGE
			sprintf(buf,"Average load time: %f (%I64d)",0.000001 * (double) timeSpentLoading / (double) loadCount, loadCount);
			app.DebugPrintf(buf);
#endif
        }
        if (saveCount > 0)
		{
#ifndef _CONTENT_PACKAGE
			sprintf(buf,"Average save time: %f (%I64d)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount);
			app.DebugPrintf(buf);
#endif        
		}
        counter = 0;
    }
}

void ChunkStorageProfilerDecorator::flush()
{
	capsulated->flush();
}