/* SCE CONFIDENTIAL
PlayStation(R)3 Programmer Tool Runtime Library 430.001
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/

/* common headers */
#include <stdint.h>
#include <stdlib.h>
#include <spu_intrinsics.h>
#include <cell/spurs.h>
#include <cell/dma.h>
#include <cell/spurs/job_queue.h>

#include "CompressedTileStorage_SPU.h"
#include "..\Common\DmaData.h"

// #define SPU_HEAPSIZE (128*1024)
// #define SPU_STACKSIZE (16*1024)
// 
// CELL_SPU_LS_PARAM(128*1024, 16*1024);	// can't use #defines here as it seems to  create an asm instruction


static const bool sc_verbose = false;

CellSpursJobContext2* g_pSpursJobContext;
	
void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
{
// 	CellSpursTaskId idTask = cellSpursGetTaskId();
	unsigned int idSpu = cellSpursGetCurrentSpuId();

	if(sc_verbose)
		spu_print("CompressedTile [SPU#%u] start\n", idSpu);

	g_pSpursJobContext = pContext;
//	void* pVolatileMem = NULL;
//	uint32_t volatileSize = 0;
// 	ret = cellSpursGetTaskVolatileArea(&pVolatileMem, &volatileSize);
// 	spu_print(	"----------------- CompressedTile SPU Memory ------------------\n"
// 				"Stack : %dKb\n"
// 				"Heap  : %dKb\n"
// 				"Prog  : %dKb\n"
// 				"Free  : %dKb\n"
// 				"-------------------------------------------------------------\n", 
// 				SPU_STACKSIZE/1024,
// 				SPU_HEAPSIZE/1024,
// 				256 - ((SPU_HEAPSIZE+SPU_STACKSIZE+volatileSize)/1024),
// 				volatileSize/1024);
										

// 	uint32_t eaEventFlag = spu_extract((vec_uint4)argTask, 0);			
	uint32_t eaDataIn = pJob->workArea.userData[0];						
	uint32_t eaDataOut =pJob->workArea.userData[1];

	TileCompressData_SPU compressedData;// = new TileCompressData_SPU;
	DmaData_SPU::getAndWait(&compressedData, eaDataIn, sizeof(TileCompressData_SPU));
	compressedData.uncompress(eaDataOut);
	
	if(sc_verbose)
	 	spu_print("CompressedTile [SPU#%u] exit\n", idSpu);
}

