
<data name="IDS_DESC_SWORD">
    <value>Deals more damage than by hand.</value>
  </data>
<data name="IDS_DESC_SHOVEL">
    <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value>
  </data>
<data name="IDS_DESC_PICKAXE">
    <value>Required to mine stone-related blocks and ore.</value>
  </data>
<data name="IDS_DESC_HATCHET">
    <value>Used to chop wood-related blocks faster than by hand.</value>
  </data>
<data name="IDS_DESC_HOE">
    <value>Used to till dirt and grass blocks to prepare for crops.</value>
  </data>
<data name="IDS_DESC_DOOR_WOOD">
    <value>Wooden doors are activated by using, hitting them or with Redstone.</value>
  </data>
  <data name="IDS_DESC_DOOR_IRON">
    <value>Iron doors can only be opened by Redstone, buttons or switches.</value>
  </data>

<data name="IDS_DESC_HELMET">
    <value>Gives the user 1.5 Armor when worn.</value>
  </data>
<data name="IDS_DESC_CHESTPLATE">
    <value>Gives the user 4 Armor when worn.</value>
  </data>
<data name="IDS_DESC_LEGGINGS">
    <value>Gives the user 3 Armor when worn.</value>
  </data>
<data name="IDS_DESC_BOOTS">
    <value>Gives the user 1.5 Armor when worn.</value>
  </data>
<data name="IDS_DESC_INGOT">
    <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value>
  </data>
<data name="IDS_DESC_BLOCK">
    <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value>
  </data>
<data name="IDS_DESC_PRESSUREPLATE">
    <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value>
  </data>
<data name="IDS_DESC_STAIRS">
    <value>Used for compact staircases.</value>
  </data>
<data name="IDS_DESC_SLAB">
    <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
  </data>
<data name="IDS_DESC_HALFSLAB">
    <value>Used for compact staircases.</value>
  </data>
<data name="IDS_DESC_TORCH">
    <value>Used to create light. Torches also melt snow and ice.</value>
  </data>

<data name="IDS_DESC_WOODENPLANKS">
    <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value>
  </data>
<data name="IDS_DESC_SANDSTONE">
    <value>Used as a building material. Is not influenced by gravity like normal Sand.</value>
  </data>
<data name="IDS_DESC_STRUCTBLOCK">
    <value>Used as a building material.</value>
  </data>
<data name="IDS_DESC_STICK">
    <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value>
  </data>
<data name="IDS_DESC_BED">
    <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player. 
The colors of the bed are always the same, regardless of the colors of wool used.</value>
  </data>
<data name="IDS_DESC_CRAFTINGTABLE">
    <value>Allows you to craft a more varied selection of items than the normal crafting.</value>
  </data>
<data name="IDS_DESC_FURNACE">
    <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value>
  </data>
<data name="IDS_DESC_CHEST">
    <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value>
  </data>
<data name="IDS_DESC_FENCE">
    <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value>
  </data>
<data name="IDS_DESC_LADDER">
    <value>Used to climb vertically.</value>
  </data>
<data name="IDS_DESC_TRAPDOOR">
    <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value>
  </data>
<data name="IDS_DESC_SIGN">
    <value>Shows text entered by you or other players.</value>
  </data>

<data name="IDS_DESC_GLOWSTONE">
    <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
  </data>
<data name="IDS_DESC_TNT">
    <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value>
  </data>
<data name="IDS_DESC_BOWL">
    <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value>
  </data>
<data name="IDS_DESC_BUCKET">
    <value>Used to hold and transport water, lava and milk.</value>
  </data>
  <data name="IDS_DESC_BUCKET_WATER">
    <value>Used to hold and transport water.</value>
  </data>
<data name="IDS_DESC_BUCKET_LAVA">
    <value>Used to hold and transport lava.</value>
  </data>
<data name="IDS_DESC_BUCKET_MILK">
    <value>Used to hold and transport milk.</value>
  </data>

<data name="IDS_DESC_FLINTANDSTEEL">
    <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value>
  </data>
<data name="IDS_DESC_FISHINGROD">
    <value>Used to catch fish.</value>
  </data>
<data name="IDS_DESC_CLOCK">
    <value>Displays positions of the Sun and Moon.</value>
  </data>
<data name="IDS_DESC_COMPASS">
    <value>Points to your start point.</value>
  </data>
<data name="IDS_DESC_MAP">
    <value>Will create an image of an area explored while held. This can be used for path-finding.</value>
  </data>

<data name="IDS_DESC_BOW">
    <value>Allows for ranged attacks by using arrows.</value>
  </data>
<data name="IDS_DESC_ARROW">
    <value>Used as ammunition for bows.</value>
  </data>

<data name="IDS_DESC_BREAD">
    <value>Restores 2.5{*ICON_SHANK_01*}.</value>
  </data>
<data name="IDS_DESC_CAKE">
    <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value>
  </data>
<data name="IDS_DESC_COOKIE">
    <value>Restores 0.5{*ICON_SHANK_01*}.</value>
  </data>
<data name="IDS_DESC_MELON_SLICE">
    <value>Restores 1{*ICON_SHANK_01*}.</value>
  </data>
<data name="IDS_DESC_MUSHROOMSTEW">
    <value>Restores 4{*ICON_SHANK_01*}.</value>
  </data>
<data name="IDS_DESC_CHICKEN_RAW">
    <value>Restores 1{*ICON_SHANK_01*}, but can make you ill. Cook in a furnace.</value>
  </data>
<data name="IDS_DESC_CHICKEN_COOKED">
    <value>Restores 3{*ICON_SHANK_01*}.</value>
  </data>
<data name="IDS_DESC_BEEF_RAW">
    <value>Restores 1.5{*ICON_SHANK_01*}, but can make you ill. Cook in a furnace.</value>
  </data>
<data name="IDS_DESC_BEEF_COOKED">
    <value>Restores 4{*ICON_SHANK_01*}.</value>
  </data>
<data name="IDS_DESC_PORKCHOP_RAW">
    <value>Collected by killing a pig, restores 1.5{*ICON_SHANK_01*}, and can be cooked in a furnace.</value>
  </data>
<data name="IDS_DESC_PORKCHOP_COOKED">
    <value>Created by cooking a porkchop in a furnace. Restores 4{*ICON_SHANK_01*}.</value>
  </data>
<data name="IDS_DESC_FISH_RAW">
    <value>Can be eaten to restore 1{*ICON_SHANK_01*}, or cooked in a furnace.</value>
  </data>
<data name="IDS_DESC_FISH_COOKED">
    <value>Created by cooking a raw fish in a furnace. Can be eaten to restore 2.5{*ICON_SHANK_01*}.</value>
  </data>
<data name="IDS_DESC_APPLE">
    <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value>
  </data>
<data name="IDS_DESC_GOLDENAPPLE">
    <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds.</value>
  </data>
  <data name="IDS_DESC_ROTTEN_FLESH">
    <value>Restores 2{*ICON_SHANK_01*}, but can make you ill.</value>
  </data>

<data name="IDS_DESC_SUGAR">
    <value>Used in the cake recipe.</value>
  </data>
<data name="IDS_DESC_LEVER">
    <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value>
  </data>
<data name="IDS_DESC_REDSTONETORCH">
    <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block. 
Can also be used for low-level lighting.</value>
  </data>
<data name="IDS_DESC_REDSTONEREPEATER">
    <value>Used in Redstone circuits as repeater, a delayer, and/or a diode</value>
  </data>
<data name="IDS_DESC_BUTTON">
    <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value>
  </data>
<data name="IDS_DESC_DISPENSER">
    <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value>
  </data>
<data name="IDS_DESC_NOTEBLOCK">
    <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value>
  </data>

<data name="IDS_DESC_RAIL">
    <value>Used to guide minecarts.</value>
  </data>
<data name="IDS_DESC_POWEREDRAIL">
    <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value>
  </data>
<data name="IDS_DESC_DETECTORRAIL">
    <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value>
  </data>
<data name="IDS_DESC_MINECART">
    <value>Used to transport you, an animal, or a monster along rails.</value>
  </data>
<data name="IDS_DESC_MINECARTWITHCHEST">
    <value>Used to transport goods along rails.</value>
  </data>
<data name="IDS_DESC_MINECARTWITHFURNACE">
    <value>Will move along rails and can push other minecarts when coal is put in it.</value>
  </data>
<data name="IDS_DESC_BOAT">
    <value>Used to travel in water more quickly than swimming.</value>
  </data>

<data name="IDS_DESC_WOOL">
    <value>Collected from sheep, and can be colored with dyes.</value>
  </data>
<data name="IDS_DESC_WOOLSTRING">
    <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value>
  </data>
  <data name="IDS_DESC_DYE_BLACK">
    <value>Used as a dye to create black wool.</value>
  </data>
  <data name="IDS_DESC_DYE_GREEN">
    <value>Used as a dye to create green wool.</value>
  </data>
  <data name="IDS_DESC_DYE_BROWN">
    <value>Used as a dye to create brown wool.</value>
  </data>
  <data name="IDS_DESC_DYE_SILVER">
    <value>Used as a dye to create silver wool.</value>
  </data>
<data name="IDS_DESC_DYE_YELLOW">
    <value>Used as a dye to create yellow wool.</value>
  </data>
<data name="IDS_DESC_DYE_RED">
    <value>Used as a dye to create red wool.</value>
  </data>
<data name="IDS_DESC_DYE_WHITE">
    <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value>
  </data>
<data name="IDS_DESC_DYE_PINK">
    <value>Used as a dye to create pink wool.</value>
  </data>
<data name="IDS_DESC_DYE_ORANGE">
    <value>Used as a dye to create orange wool.</value>
  </data>
<data name="IDS_DESC_DYE_LIME">
    <value>Used as a dye to create lime wool.</value>
  </data>
<data name="IDS_DESC_DYE_GRAY">
    <value>Used as a dye to create gray wool.</value>
  </data>
<data name="IDS_DESC_DYE_LIGHTGRAY">
    <value>Used as a dye to create light gray wool. 
(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value>
  </data>
<data name="IDS_DESC_DYE_LIGHTBLUE">
    <value>Used as a dye to create light blue wool.</value>
  </data>
<data name="IDS_DESC_DYE_CYAN">
    <value>Used as a dye to create cyan wool.</value>
  </data>
<data name="IDS_DESC_DYE_PURPLE">
    <value>Used as a dye to create purple wool.</value>
  </data>
<data name="IDS_DESC_DYE_MAGENTA">
    <value>Used as a dye to create magenta wool.</value>
  </data>
<data name="IDS_DESC_DYE_BLUE">
    <value>Used as dye to create Blue Wool.</value>
  </data>
<data name="IDS_DESC_JUKEBOX">
    <value>Plays Music Discs.</value>
  </data>
<data name="IDS_DESC_DIAMONDS">
    <value>Use these to create very strong tools, weapons or armor</value>
  </data>
<data name="IDS_DESC_JACKOLANTERN">
    <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
  </data>
<data name="IDS_DESC_PAPER">
    <value>Used to create books and maps.</value>
  </data>
<data name="IDS_DESC_BOOK">
    <value>Used to create a bookshelf.</value>
  </data>
<data name="IDS_DESC_BOOKSHELF">
    <value>Used as decoration.</value>
  </data>
<data name="IDS_DESC_PICTURE">
    <value>Used as decoration.</value>
  </data>

  <data name="IDS_DESC_ORE_GOLD">
    <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value>
  </data>
  <data name="IDS_DESC_ORE_IRON">
    <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value>
  </data>
  <data name="IDS_DESC_ORE_COAL">
    <value>Can be mined with a pickaxe to collect coal.</value>
  </data>
  <data name="IDS_DESC_ORE_LAPIS">
    <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value>
  </data>
  <data name="IDS_DESC_ORE_DIAMOND">
    <value>Can be mined with an iron pickaxe or better to collect diamonds.</value>
  </data>
  <data name="IDS_DESC_ORE_REDSTONE">
    <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value>
  </data>
  <data name="IDS_DESC_STONE">
    <value>Can be mined with a pickaxe to collect cobblestone.</value>
  </data>
  <data name="IDS_DESC_DIRT">
    <value>Collected using a shovel. Can be used for construction.</value>
  </data>
  <data name="IDS_DESC_SAPLING">
    <value>Can be planted and it will eventually grow into a tree.</value>
  </data>
  <data name="IDS_DESC_BEDROCK">
    <value>This cannot be broken.</value>
  </data>
  <data name="IDS_DESC_LAVA">
    <value>Sets fire to anything that touches it. Can be collected in a bucket.</value>
  </data>
  <data name="IDS_DESC_SAND">
    <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value>
  </data>
  <data name="IDS_DESC_GRAVEL">
    <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value>
  </data>
  <data name="IDS_DESC_LOG">
    <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value>
  </data>
  <data name="IDS_DESC_GLASS">
    <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value>
  </data>
  <data name="IDS_DESC_STONE_BRICK">
    <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value>
  </data>
  <data name="IDS_DESC_BRICK">
    <value>Baked from clay in a furnace.</value>
  </data>
  <data name="IDS_DESC_CLAY">
    <value>Can be baked into bricks in a furnace.</value>
  </data>
  <data name="IDS_DESC_CLAY_TILE">
    <value>When broken drops clay balls which can be baked into bricks in a furnace.</value>
  </data>
  <data name="IDS_DESC_SNOW">
    <value>A compact way to store snowballs.</value>
  </data>
  <data name="IDS_DESC_TOP_SNOW">
    <value>Can be dug with a shovel to create snowballs.</value>
  </data>
  <data name="IDS_DESC_TALL_GRASS">
    <value>Sometimes produces wheat seeds when broken.</value>
  </data>
  <data name="IDS_DESC_FLOWER">
    <value>Can be crafted into a dye.</value>
  </data>
  <data name="IDS_DESC_MUSHROOM">
    <value>Can be crafted with a bowl to make stew.</value>
  </data>
  <data name="IDS_DESC_OBSIDIAN">
    <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value>
  </data>
  <data name="IDS_DESC_MOB_SPAWNER">
    <value>Spawns monsters into the world.</value>
  </data>
  <data name="IDS_DESC_REDSTONE_DUST">
    <value>Is placed on the ground to carry an electrical charge.</value>
  </data>
  <data name="IDS_DESC_CROPS">
    <value>When fully grown, crops can be harvested to collect wheat.</value>
  </data>
  <data name="IDS_DESC_FARMLAND">
    <value>Ground that has been prepared ready to plant seeds.</value>
  </data>
  <data name="IDS_DESC_CACTUS">
    <value>Can be cooked in a furnace to create a green dye.</value>
  </data>
  <data name="IDS_DESC_REEDS">
    <value>Can be crafted to create sugar.</value>
  </data>
  <data name="IDS_DESC_PUMPKIN">
    <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern.</value>
  </data>
  <data name="IDS_DESC_HELL_ROCK">
    <value>Burns forever if set alight.</value>
  </data>
  <data name="IDS_DESC_HELL_SAND">
    <value>Slows the movement of anything walking over it.</value>
  </data>
  <data name="IDS_DESC_PORTAL">
    <value>Standing in the portal allows you to pass between the overworld and the nether.</value>
  </data>

  <data name="IDS_DESC_COAL">
    <value>Used as a fuel in a furnace, or crafted to make a torch.</value>
  </data>
  <data name="IDS_DESC_STRING">
    <value>Collected by killing a spider, and can be crafted into a bow.</value>
  </data>
  <data name="IDS_DESC_FEATHER">
    <value>Collected by killing a chicken, and can be crafted into an arrow.</value>
  </data>
  <data name="IDS_DESC_SULPHUR">
    <value>Collected by killing a Creeper, and can be crafted into TNT.</value>
  </data>
  <data name="IDS_DESC_WHEAT_SEEDS">
    <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value>
  </data>
  <data name="IDS_DESC_WHEAT">
    <value>Harvested from crops, and can be used to craft food items.</value>
  </data>
  <data name="IDS_DESC_FLINT">
    <value>Collected by digging gravel, and can be used to craft a flint and steel.</value>
  </data>
  <data name="IDS_DESC_SADDLE">
    <value>When used on a pig it allows you to ride the pig.</value>
  </data>
  <data name="IDS_DESC_SNOWBALL">
    <value>Collected by digging snow, and can be thrown.</value>
  </data>
  <data name="IDS_DESC_LEATHER">
    <value>Collected by killing a cow, and can be crafted into armor.</value>
  </data>
  <data name="IDS_DESC_SLIMEBALL">
    <value>Collected by killing a Slime.</value>
  </data>
  <data name="IDS_DESC_EGG">
    <value>Dropped randomly by chickens, and can be crafted into food items.</value>
  </data>
  <data name="IDS_DESC_YELLOW_DUST">
    <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again.</value>
  </data>
  <data name="IDS_DESC_BONE">
    <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value>
  </data>
  <data name="IDS_DESC_RECORD">
    <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value>
  </data>
  <data name="IDS_DESC_WATER">
    <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value>
  </data>
  <data name="IDS_DESC_LEAVES">
    <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value>
  </data>
  <data name="IDS_DESC_MOSS_STONE">
    <value>Can be used for construction and decoration.</value>
  </data>
  <data name="IDS_DESC_SHEARS">
    <value>Used to obtain wool from sheep and harvest leaf blocks.</value>
  </data>
  <data name="IDS_DESC_PISTON">
    <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value>
  </data>
  <data name="IDS_DESC_STICKY_PISTON">
    <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value>
  </data>
  <data name="IDS_DESC_STONE_BRICK_SMOOTH">
    <value>Made from Stone blocks, and commonly found in Strongholds.</value>
  </data>
  <data name="IDS_DESC_IRON_FENCE">
    <value>Used as a barrier, similar to fences.</value>
  </data>
  <data name="IDS_DESC_FENCE_GATE">
    <value>Similar to a door, but used primarily with fences.</value>
  </data>
  <data name="IDS_DESC_MELON_BLOCK">
    <value>Can be crafted from Melon Slices.</value>
  </data>
  <data name="IDS_DESC_THIN_GLASS">
    <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value>
  </data>
  <data name="IDS_DESC_PUMPKIN_SEEDS">
    <value>Can be planted to grow pumpkins.</value>
  </data>
  <data name="IDS_DESC_MELON_SEEDS">
    <value>Can be planted to grow melons.</value>
  </data>
  <data name="IDS_DESC_ENDER_PEARL">
    <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value>
  </data>
  <data name="IDS_DESC_GRASS">
    <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value>
  </data>
  <data name="IDS_DESC_SPONGE">
    <value>Can be used for construction and decoration.</value>
  </data>
  <data name="IDS_DESC_WEB">
    <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value>
  </data>
  <data name="IDS_DESC_STONE_SILVERFISH">
    <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value>
  </data>
  <data name="IDS_DESC_VINE">
    <value>Grows over time when placed. Can be collected using shears.</value>
  </data>
  <data name="IDS_DESC_ICE">
    <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source.</value>
  </data>
  <data name="IDS_DESC_DEAD_BUSH">
    <value>Can be used as decoration.</value>
  </data>
  <data name="IDS_DESC_BLAZE_ROD">
    <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value>
  </data>
  <data name="IDS_DESC_GHAST_TEAR">
    <value>Used in potion brewing. Dropped by Ghasts when they die.</value>
  </data>
  <data name="IDS_DESC_GOLD_NUGGET">
    <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether.</value>
  </data>
  <data name="IDS_DESC_NETHER_STALK_SEEDS">
    <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value>
  </data>
  <data name="IDS_DESC_POTION">
    <value>When used, can have various effects, depending on what it is used on.</value>
  </data>
  <data name="IDS_DESC_GLASS_BOTTLE">
    <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value>
  </data>
  <data name="IDS_DESC_SPIDER_EYE">
    <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value>
  </data>
  <data name="IDS_DESC_FERMENTED_SPIDER_EYE">
    <value>Used in potion brewing, mainly to create potions with a negative effect.</value>
  </data>
  <data name="IDS_DESC_BLAZE_POWDER">
    <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value>
  </data>
  <data name="IDS_DESC_MAGMA_CREAM">
    <value>Used in potion brewing.</value>
  </data>
  <data name="IDS_DESC_BREWING_STAND">
    <value>Used for making Potions and Splash Potions.</value>
  </data>
  <data name="IDS_DESC_CAULDRON">
    <value>Can be filled with water using a bucket of water, and can then be used to fill Glass Bottles with water.</value>
  </data>
  <data name="IDS_DESC_EYE_OF_ENDER">
    <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value>
  </data>
  <data name="IDS_DESC_SPECKLED_MELON">
    <value>Used in potion brewing.</value>
  </data>
  <data name="IDS_DESC_MYCEL">
    <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value>
  </data>
  <data name="IDS_DESC_WATERLILY">
    <value>Floats on water, and can be walked on.</value>
  </data>
  <data name="IDS_DESC_NETHERBRICK">
    <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value>
  </data>
  <data name="IDS_DESC_NETHERFENCE">
    <value>Used in Nether Fortresses.</value>
  </data>
  <data name="IDS_DESC_NETHERSTALK">
    <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value>
  </data>
  <data name="IDS_DESC_ENCHANTMENTTABLE">
    <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value>
  </data>
  <data name="IDS_DESC_END_PORTAL">
    <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value>
  </data>
  <data name="IDS_DESC_ENDPORTALFRAME">
    <value>Used to form an End Portal.</value>
  </data>
  <data name="IDS_DESC_WHITESTONE">
    <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value>
  </data>
  <data name="IDS_DESC_DRAGONEGG">
    <value>This block is created by the defeat of the Dragon in The End.</value>
  </data>
  <data name="IDS_DESC_EXP_BOTTLE">
    <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value>
  </data>


  <data name="IDS_SQUID">
    <value>Squid</value>
  </data>
  <data name="IDS_DESC_SQUID">
    <value>Drops ink sacs when killed.</value>
  </data>
  <data name="IDS_COW">
    <value>Cow</value>
  </data>
  <data name="IDS_DESC_COW">
    <value>Drops leather when killed. Can also be milked with a bucket.</value>
  </data>
  <data name="IDS_SHEEP">
    <value>Sheep</value>
  </data>
  <data name="IDS_DESC_SHEEP">
    <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value>
  </data>
  <data name="IDS_CHICKEN">
    <value>Chicken</value>
  </data>
  <data name="IDS_DESC_CHICKEN">
    <value>Drops feathers when killed, and also randomly lays eggs.</value>
  </data>
  <data name="IDS_PIG">
    <value>Pig</value>
  </data>
  <data name="IDS_DESC_PIG">
    <value>Drops porkchops when killed. Can be ridden by using a saddle.</value>
  </data>
  <data name="IDS_WOLF">
    <value>Wolf</value>
  </data>
  <data name="IDS_DESC_WOLF">
    <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value>
  </data>
  <data name="IDS_CREEPER">
    <value>Creeper</value>
  </data>
  <data name="IDS_DESC_CREEPER">
    <value>Explodes if you get too close!</value>
  </data>
  <data name="IDS_SKELETON">
    <value>Skeleton</value>
  </data>
  <data name="IDS_DESC_SKELETON">
    <value>Fires arrows at you. Drops arrows when killed.</value>
  </data>
  <data name="IDS_SPIDER">
    <value>Spider</value>
  </data>
  <data name="IDS_DESC_SPIDER">
    <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value>
  </data>
  <data name="IDS_ZOMBIE">
    <value>Zombie</value>
  </data>
  <data name="IDS_DESC_ZOMBIE">
    <value>Attacks you when you are close to it.</value>
  </data>
  <data name="IDS_PIGZOMBIE">
    <value>Zombie Pigman</value>
  </data>
  <data name="IDS_DESC_PIGZOMBIE">
    <value>Initially docile, but will attack in groups if you attack one.</value>
  </data>
  <data name="IDS_GHAST">
    <value>Ghast</value>
  </data>
  <data name="IDS_DESC_GHAST">
    <value>Fires flaming balls at you that explode on contact.</value>
  </data>
  <data name="IDS_SLIME">
    <value>Slime</value>
  </data>
  <data name="IDS_DESC_SLIME">
    <value>Split into smaller Slimes when damaged.</value>
  </data>
  <data name="IDS_ENDERMAN">
    <value>Enderman</value>
  </data>
  <data name="IDS_DESC_ENDERMAN">
    <value>Will attack you if you look at it. Can also move blocks around.</value>
  </data>
  <data name="IDS_SILVERFISH">
    <value>Silverfish</value>
  </data>
  <data name="IDS_DESC_SILVERFISH">
    <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value>
  </data>
  <data name="IDS_CAVE_SPIDER">
    <value>Cave Spider</value>
  </data>
  <data name="IDS_DESC_CAVE_SPIDER">
    <value>Has a venomous bite.</value>
  </data>
  <data name="IDS_MUSHROOM_COW">
    <value>Mooshroom</value>
  </data>
  <data name="IDS_DESC_MUSHROOM_COW">
    <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value>
  </data>
  <data name="IDS_SNOWMAN">
    <value>Snow Golem</value>
  </data>
  <data name="IDS_DESC_SNOWMAN">
    <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value>
  </data>
  <data name="IDS_ENDERDRAGON">
    <value>Enderdragon</value>
  </data>
  <data name="IDS_DESC_ENDERDRAGON">
    <value>This is a large black dragon found in The End.</value>
  </data>
  <data name="IDS_BLAZE">
    <value>Blaze</value>
  </data>
  <data name="IDS_DESC_BLAZE">
    <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value>
  </data>
  <data name="IDS_LAVA_SLIME">
    <value>Magma Cube</value>
  </data>
  <data name="IDS_DESC_LAVA_SLIME">
    <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value>
  </data>
<data name="IDS_DESC_FIREBALL">
    <value>Useful for setting things on fire.</value>
  </data>

