
  <data name="IDS_HOW_TO_PLAY_BASICS">
    <value>{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*}
Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*}
Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*}
Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*}
Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*}
Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*}
Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*}
If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value>
  </data>
  <data name="IDS_HOW_TO_PLAY_HUD">
    <value>{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*}
The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any.
If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*}
The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. 
Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*}
It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value>
  </data>
  <data name="IDS_HOW_TO_PLAY_INVENTORY">
    <value>{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*}
Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*}
This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*}
Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*}
Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*}
If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory. 
  </value>
  </data>
  <data name="IDS_HOW_TO_PLAY_CHEST">
    <value>{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*}
Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*}
Use the pointer to move items between your inventory and the chest.{*B*}{*B*}
Items in the chest will be stored there for you to swap back into your inventory again later.
  </value>
  </data>
  <data name="IDS_HOW_TO_PLAY_LARGECHEST">
    <value>{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*}
Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*}
It is used in the same way as a normal chest.
  </value>
  </data>
  <data name="IDS_HOW_TO_PLAY_CRAFTING">
    <value>{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*}
In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*}
Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*}
The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.
  </value>
  </data>
  <data name="IDS_HOW_TO_PLAY_CRAFT_TABLE">
    <value>{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*}
You can craft larger items using a Crafting Table.{*B*}{*B*}
Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*}
Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft.
  </value>
  </data>
  <data name="IDS_HOW_TO_PLAY_FURNACE">
    <value>{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*}
A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*}
Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*}
You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*}
When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*}
If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace. 
  </value>
  </data>
  <data name="IDS_HOW_TO_PLAY_DISPENSER">
    <value>{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*}
A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*}
To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*}
Now when you use the switch, the dispenser will shoot out an item.
  </value>
  </data>

 <data name="IDS_HOW_TO_PLAY_BREWING">
    <value>{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*}
Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*}
A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*}
Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*}
Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*}
You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*}

The source ingredients for potions are :-{*B*}{*B*}
* {*T2*}Nether Wart{*ETW*}{*B*}
* {*T2*}Spider Eye{*ETW*}{*B*}
* {*T2*}Sugar{*ETW*}{*B*}
* {*T2*}Ghast Tear{*ETW*}{*B*}
* {*T2*}Blaze Powder{*ETW*}{*B*}
* {*T2*}Magma Cream{*ETW*}{*B*}
* {*T2*}Glistering Melon{*ETW*}{*B*}
* {*T2*}Redstone Dust{*ETW*}{*B*}
* {*T2*}Glow Stone Dust{*ETW*}{*B*}
* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*}

You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make.
  </value>
  </data>

 <data name="IDS_HOW_TO_PLAY_ENCHANTMENT">
    <value>{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*}
The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons and armor.{*B*}
When the Sword, Bow, Axe, Pickaxe, Shovel or Armor is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*} 
If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*}
The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*}
If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*}
All the ingredients for an enchantment table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}
</value>
  </data>

 <data name="IDS_HOW_TO_PLAY_BREEDING">
    <value>{*T3*}HOW TO PLAY : BREEDING{*ETW*}{*B*}{*B*}
The animals in Minecraft can breed now, and will produce baby versions of themselves!{*B*}
To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*}
Feed Wheat to a cow, mooshroom, pig or sheep, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*}
When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*}
After being in Love Mode, an animal will not be able to enter it again for about five minutes.
  </value>
  </data>

    <data name="IDS_HOW_TO_PLAY_NETHERPORTAL">
    <value>{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*}
A Nether Portal allows the player to travel between the Over world and the Nether world. The Nether world can be used to fast-travel in the Over world - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Over world, so when you build a portal
in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*}
A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item.{*B*}{*B*}
Examples of portal construction are shown in the picture to the right.
  </value>
  </data>

      <data name="IDS_HOW_TO_PLAY_MULTIPLAYER">
    <value>{*T3*}HOW TO PLAY : MULTIPLAYER{*ETW*}{*B*}{*B*}
Minecraft on the Xbox 360 is a multiplayer game by default. If you are playing in a High Definition mode, you can have local players join your game by attaching controllers and pressing START at any point during the game.{*B*}{*B*}
When you start or join an online game, it will be visible to people in your friends list (unless you've selected Invite Only when hosting the game), and if they join the game, it will also be visible to people in their friends list (if you have selected the Friends of Friends option).
When you are in a game, you can press the BACK button to bring up a list of all other players in the game, view their Gamer Cards, Kick players from the game, and invite others to the game.
  </value>
  </data>

    <data name="IDS_HOW_TO_PLAY_SOCIALMEDIA">
    <value>{*T3*}HOW TO PLAY : SHARING SCREENSHOTS{*ETW*}{*B*}{*B*}
You can capture a screenshot from your game by bringing up the Pause Menu, and pressing{*CONTROLLER_VK_Y*} to Share to Facebook. You'll be presented with a miniature version of your screenshot, and can edit the text associated with the Facebook post.{*B*}{*B*}
There's a camera mode especially for taking these screenshots, so that you can see the front of your character in the shot - press{*CONTROLLER_ACTION_CAMERA*} until you can see the front view of your character before pressing{*CONTROLLER_VK_Y*} to Share.{*B*}{*B*}
Gamertags will not be displayed in the screenshot.
  </value>
  </data>

<data name="IDS_HOW_TO_PLAY_BANLIST">
    <value>{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*}
If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list. 
If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip. 
When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value>
</data>
<data name="IDS_HOW_TO_PLAY_CREATIVE">
    <value>{*T3*}HOW TO PLAY : CREATIVE MODE{*ETW*}{*B*}{*B*}
The creative mode interface allows any item in the game to be moved into the player’s inventory without the need for mining or crafting the item. 
The items in the player's inventory will not be removed when they are placed or used in the world, and this allows the player to focus on building rather than resource gathering.{*B*}
If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode.{*B*}
To fly when in Creative Mode, press{*CONTROLLER_ACTION_JUMP*} twice quickly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying. 
When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use{*CONTROLLER_ACTION_DPAD_UP*} to move up, {*CONTROLLER_ACTION_DPAD_DOWN*} to move down, 
{*CONTROLLER_ACTION_DPAD_LEFT*} to move left, and {*CONTROLLER_ACTION_DPAD_RIGHT*} to move right.</value>
</data>
<data name="IDS_HOW_TO_PLAY_HOSTOPTIONS">
    <value>{*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*}

{*T1*}Game Options{*ETW*}{*B*}
When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*}

	{*T2*}Player vs Player{*ETW*}{*B*}
	When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*}
	
	{*T2*}Trust Players{*ETW*}{*B*}
	When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*}
	
	{*T2*}Fire Spreads{*ETW*}{*B*}
	When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*}
	
	{*T2*}TNT Explodes{*ETW*}{*B*}
	When enabled, TNT will explode when detontated. This option can also be changed from within the game.{*B*}{*B*}
	
	{*T2*}Host Privileges{*ETW*}{*B*}
	When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. This option disables achievements and leaderboard updates for this world while playing, and if loading it again after saving with this option on.{*B*}{*B*}

{*T1*}World Generation Options{*ETW*}{*B*}
When creating a new world there are some additional options.{*B*}{*B*}

	{*T2*}Generate Structures{*ETW*}{*B*}
	When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*}
	
	{*T2*}Superflat World{*ETW*}{*B*}
	When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*}
	
	{*T2*}Bonus Chest{*ETW*}{*B*}
	When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*}
	
	{*T1*}In-Game Options{*ETW*}{*B*}
	While in the game a number of options can be accessed by pressing BACK to bring up the in-game menu.{*B*}{*B*}
	
	{*T2*}Host Options{*ETW*}{*B*}
	The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*}

{*T1*}Player Options{*ETW*}{*B*}
To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*}

	{*T2*}Can Build And Mine{*ETW*}{*B*}
	This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*}
	
	{*T2*}Can Use Doors and Switches{*ETW*}{*B*}
	This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*}
	
	{*T2*}Can Open Containers{*ETW*}{*B*}
	This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*}
	
	{*T2*}Can Attack Players{*ETW*}{*B*}
	This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*}
	
	{*T2*}Can Attack Animals{*ETW*}{*B*}
	This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*}
	
	{*T2*}Moderator{*ETW*}{*B*}
	When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*}
	
	{*T2*}Kick Player{*ETW*}{*B*}
	For players that are not on the same Xbox 360 console as the host player, selecting this option will kick the player from the game and any other players on their Xbox 360 console. This player will not be able to rejoin the game until it is restarted.{*B*}{*B*}

{*T1*}Host Player Options{*ETW*}{*B*}
If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*}

	{*T2*}Can Fly{*ETW*}{*B*}
	When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*}
	
	{*T2*}Disable Exhaustion{*ETW*}{*B*}
	This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*}
	
	{*T2*}Invisible{*ETW*}{*B*}
	When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*}
</value>
</data>

  <data name="IDS_HOW_TO_PLAY_NEXT">
    <value>Next Page</value>
  </data>
  <data name="IDS_HOW_TO_PLAY_PREV">
    <value>Previous Page</value>
  </data>
    <data name="IDS_HOW_TO_PLAY_MENU_BASICS">
    <value>Basics</value>
  </data>
    <data name="IDS_HOW_TO_PLAY_MENU_HUD">
    <value>HUD</value>
  </data>
      <data name="IDS_HOW_TO_PLAY_MENU_INVENTORY">
    <value>Inventory</value>
  </data>
      <data name="IDS_HOW_TO_PLAY_MENU_CHESTS">
    <value>Chests</value>
  </data>
      <data name="IDS_HOW_TO_PLAY_MENU_CRAFTING">
    <value>Crafting</value>
  </data>
      <data name="IDS_HOW_TO_PLAY_MENU_FURNACE">
    <value>Furnace</value>
  </data>
      <data name="IDS_HOW_TO_PLAY_MENU_DISPENSER">
    <value>Dispenser</value>
	  </data>
	  
<data name="IDS_HOW_TO_PLAY_MENU_BREEDING">
    <value>Breeding</value>
</data>
<data name="IDS_HOW_TO_PLAY_MENU_BREWING">
    <value>Brewing</value>
</data>
<data name="IDS_HOW_TO_PLAY_MENU_ENCHANTMENT">
    <value>Enchantment</value>
</data>
  
      <data name="IDS_HOW_TO_PLAY_MENU_NETHERPORTAL">
    <value>Nether Portal</value>
  </data>
      <data name="IDS_HOW_TO_PLAY_MENU_MULTIPLAYER">
    <value>Multiplayer</value>
  </data>
      <data name="IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA">
    <value>Sharing Screenshots</value>
  </data>
<data name="IDS_HOW_TO_PLAY_MENU_BANLIST">
    <value>Banning Levels</value>
</data>
<data name="IDS_HOW_TO_PLAY_MENU_CREATIVE">
    <value>Creative Mode</value>
</data>
<data name="IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS">
    <value>Host and Player Options</value>
</data>

<data name="IDS_HOW_TO_PLAY_MENU_SPRINT">
    <value>Sprint</value>
  </data>

<data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW">
    <value>What's New</value>
  </data>

  <data name="IDS_HOW_TO_PLAY_WHATSNEW">
    <value>
{*T3*}TITLE UPDATE 8:-{*ETW*}{*B*}{*B*}
{*T3*}Changes and Additions:-{*ETW*}{*B*}{*B*}
- Fix for random crash on Kick Player.{*B*}
- Fix for a random crash on loading the tutorial.{*B*}
- Fix for freeze when writing on a sign as an autosave starts.{*B*}
- Fix for crash when attempting to enter an online enabled game session after losing connection to the Xbox LIVE service.{*B*}
- Performance improvement for the Enchantment interface.{*B*}
- Fix to display a message when monsters are nearby on trying to sleep in a bed.{*B*}
- Fix for an issue causing blocks to reappear after being destroyed when the server is busy.{*B*}
- Fix for Experience Orbs being invisible for a period of time when created.{*B*}
- Fix to force a Nether Fortress, Blaze Spawner and Nether Wart to always be present in the Nether for a newly created world.{*B*}
- Fix for autosave not working when the host has gone into an idle state.{*B*}
- Fix to increase the spawn rate for Mooshrooms.{*B*}
- Change to make Blazes drop Glowstone Dust as well as Blaze Rods.{*B*}
- Fix to player experience level display in two player vertical splitscreen mode.{*B*}
- Fix for Quick Move not being possible while holding something in the cursor.{*B*}
- Fix for armor position on Bad Santa when sat down.{*B*}
- Changed "Download Content" menu to "Minecraft Store".{*B*}
- New photo frames for avatar items in the Minecraft Store.{*B*}
- Fix for Magma Cube hit boxes.{*B*}
- Added an Awkward Potion to the Potions page in the Creative Menu.{*B*}
- Fix to show the aura of enchanted items for other players in an online game.{*B*}
- Fix for tools enchanted with Unbreaking occasionally repairing themselves.{*B*}
- Changes to improve breeding - Love Mode status is now network synchronised, and animals react more correctly if spawn limits are reached when breeding.{*B*}
- Fix for issue with "Take Half" in the Brewing Stand interface.{*B*}
- Fix to allow the map to be displayed when the player has turned off Display Hand.{*B*}
- Fix for potion effects being removed after using the Nether Portal.{*B*}
- Fix to stop the item in hand being changed when traveling to/from the Nether.{*B*}
- Fix for Compass not pointing to the original spawn point after having been in The Nether.{*B*}
- Fix to allow players to be able to eat food even if they are not allowed to build and mine.{*B*}
- Fix to allow client players to toggle Custom Skin Animation.{*B*}
- Fix for player gamertag border color being wrong after a respawn/dimension change.{*B*}
- Fix for issue in splitscreen where it was possible to craft items without a player having the resources required.{*B*}
- Fix to remove the Love Mode tooltip when animals are unable to enter Love Mode.{*B*}
- Change to moderator option description in the Host and Player Options.{*B*}
- Fix for the submerged edge of the world emitting a faint light.{*B*}
- Fix for lighting issue with mobs in water.{*B*}
- Fix to stop food being removed when feeding animals in Creative Mode.{*B*}
- Fix to stop Bones being removed when taming wolves in Creative Mode.{*B*}
- Change to make baby wolves tame when born.{*B*}
- Fix for Blaze Rods not being identified as fuel for a furnace.{*B*}
- Fix for issue with sky lighting values making bedrock layer fully lit.{*B*}
</value>
</data>

<data name="IDS_TITLEUPDATE">
    <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*}
There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} 
{*T1*}New Mobs{*ETB*} – Look out for Mooshrooms (a type of cow with mushrooms growing on it found in the new Mushroom Biome), Villagers, Snow Golems (that you can create in a world using Snow blocks and a Pumpkin), and in the Nether, you'll find Blazes and Magma Cubes.{*B*}{*B*}
{*T1*}Brewing Stand{*ETB*} - This allows you to brew Potions, with different effects and strengths.{*B*}{*B*}
{*T1*}Enchantment Table{*ETB*} - This allows you to 'enchant' armour, swords, pickaxes, shovels, axes and bows, to give special abilities to the item.{*B*}{*B*}
{*T1*}Experience Points{*ETB*} – In order to use the Enchanting Table, you'll need to collect Experience Points. These are collected by picking up the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*}
{*T1*}Breeding Animals{*ETB*} – Animals will now breed and produce baby versions of themselves! 
Try feeding wheat to a sheep, cow or Mooshroom, wheat seeds to a chicken, or meat to a wolf. 
They'll enter 'Love Mode' and if they find another animal of the same species also in Love Mode, they'll produce a baby animal!{*B*}{*B*}
{*T1*}New Items{*ETB*} - Blaze Rod, Ghast Tear, Gold Nugget, Nether Wart, Glass Bottle, Water Bottle, Spider Eye, Fermented Spider Eye, Blaze Powder, 
Bottle O' Enchanting, Magma Cream, Brewing Stand, Cauldron, Eye of Ender, Glistering Melon, Mycelium Block, Lily Pad, 
Nether Brick, Nether Brick Fence, Nether Brick Stairs, Enchantment Table, End Stone Block, Shrub, Fern.{*B*}{*B*}
{*T1*}New Terrain Features {*ETB*}:-{*B*}{*B*}
* {*T2*}Nether Fortresses{*ETB*}, these appear in the Nether, and are large connected bridge-like structures!{*B*}
* {*T2*}Mushroom Biomes{*ETB*}, islands made of Mycelium blocks, these are great places to grow mushrooms, even in direct sunlight.{*B*}{*B*}
{*T1*}New Tutorial Level{*ETB*} – Now features the new terrain structures and we’ve added tutorials for new features too, such as how to use the Brewing Stand and Enchantment Table.{*B*}{*B*}
{*T1*}New 'Easter Eggs'{*ETB*} – You may have found all the Music Discs in the previous Tutorial World, but we've hidden them again around the new world!{*B*}{*B*}
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