
  <data name="IDS_CONFIRM_OK">
    <value>OK</value>
  </data>
  <data name="IDS_CONFIRM_CANCEL">
    <value>Cancel</value>
  </data>
  <data name="IDS_DOWNLOADABLECONTENT">
    <value>Minecraft Store</value>
  </data>

  <data name="IDS_CONFIRM_LEAVE_VIA_INVITE">
    <value>Are you sure you want to leave your current game and join the new one? Any unsaved progress will be lost.</value>
  </data>
  <data name="IDS_EXIT_GAME">
    <value>Exit Game</value>
  </data>
 
  <data name="IDS_TITLE_SAVE_GAME">
    <value>Save Game</value>
  </data>
    <data name="IDS_TITLE_DECLINE_SAVE_GAME">
    <value>Exit Without Saving</value>
  </data>
 
    <data name="IDS_CONFIRM_SAVE_GAME">
    <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value>
  </data>
     <data name="IDS_CONFIRM_DECLINE_SAVE_GAME">
    <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value>
  </data>
  
  <data name="IDS_TITLE_START_GAME">
    <value>Start Game</value>
  </data>
  <data name="IDS_CONFIRM_START_CREATIVE">
    <value>If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode. Are you sure you want to continue?</value>
  </data>
  <data name="IDS_CONFIRM_START_SAVEDINCREATIVE">
    <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled. Are you sure you want to continue?</value>
  </data>
   <data name="IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE">
    <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled.</value>
  </data> 
  <data name="IDS_CONFIRM_START_HOST_PRIVILEGES">
    <value>If you create, load or save a world with Host Privileges enabled, that world will have achievements and leaderboard updates disabled, even if it is then loaded with those options off. Are you sure you want to continue?</value>
  </data>

  <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE">
    <value>Damaged Save</value>
  </data>
    <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT">
    <value>This save is corrupt or damaged. Would you like to delete it?</value>
  </data>

    <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE">
    <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value>
  </data>

  <data name="IDS_EXIT_GAME_SAVE">
    <value>Exit and save</value>
  </data>
  <data name="IDS_EXIT_GAME_NO_SAVE">
    <value>Exit without saving</value>
  </data>

  <data name="IDS_CONFIRM_EXIT_GAME">
    <value>Are you sure you want to exit to the main menu? Any unsaved progress will be lost.</value>
  </data>
  <data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST">
    <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value>
  </data>
  <data name="IDS_CREATE_NEW_WORLD">
    <value>Create New World</value>
  </data>
  <data name="IDS_PLAY_TUTORIAL">
    <value>Play Tutorial</value>
  </data>
  <data name="IDS_NAME_WORLD">
    <value>Name Your World</value>
  </data>

  <data name="IDS_NAME_WORLD_TEXT">
    <value>Enter a name for your world</value>
  </data>
  <data name="IDS_CREATE_NEW_WORLD_SEEDTEXT">
    <value>Input the seed for your world generation</value>
  </data>

  <data name="IDS_LOAD_SAVED_WORLD">
    <value>Load Saved World</value>
  </data>
  <data name="IDS_PRESS_START_TO_JOIN">
    <value>Press START to join game</value>
  </data>

  <data name="IDS_EXITING_GAME">
    <value>Exiting the game</value>
  </data>

  <data name="IDS_GENERIC_ERROR">
    <value>An error occured. Exiting to the main menu.</value>
  </data>

  <data name="IDS_CONNECTION_FAILED">
    <value>Connection failed</value>
  </data>
  <data name="IDS_CONNECTION_LOST">
    <value>Connection lost</value>
  </data>

  <data name="IDS_CONNECTION_LOST_SERVER">
    <value>Connection to the server was lost. Exiting to the main menu.</value>
  </data>
  <data name="IDS_CONNECTION_LOST_LIVE">
    <value>Connection to Xbox LIVE was lost. Exiting to the main menu.</value>
  </data>
  <data name="IDS_CONNECTION_LOST_LIVE_NO_EXIT">
    <value>Connection to Xbox LIVE was lost.</value>
  </data>
  
  <data name="IDS_DISCONNECTED">
    <value>Disconnected by the server</value>
  </data>
  <data name="IDS_DISCONNECTED_KICKED">
    <value>You were kicked from the game</value>
  </data>
  <data name="IDS_DISCONNECTED_FLYING">
    <value>You were kicked from the game for flying</value>
  </data>
  <data name="IDS_DISCONNECTED_LOGIN_TOO_LONG">
    <value>Connection attempt took too long</value>
  </data>
  <data name="IDS_DISCONNECTED_SERVER_FULL">
    <value>The server is full</value>
  </data>
  <data name="IDS_DISCONNECTED_SERVER_QUIT">
    <value>The host has exited the game.</value>
  </data>
  <data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME">
    <value>You cannot join this game as you are not friends with anybody in the game.</value>
  </data>
  <data name="IDS_DISCONNECTED_BANNED">
    <value>You cannot join this game as you have previously been kicked by the host.</value>
  </data>

  <data name="IDS_DEFAULT_SAVENAME">
    <value>New World</value>
  </data>
  <data name="IDS_AWARD_TITLE">
    <value>Award Unlocked!</value>
  </data>

  <data name="IDS_AWARD_GAMERPIC1">
    <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value>
  </data>
  <data name="IDS_AWARD_GAMERPIC2">
    <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value>
  </data>
  <data name="IDS_AWARD_AVATAR1">
    <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition t-shirt!
Go to the dashboard to put the t-shirt on your avatar.</value>
  </data>
  <data name="IDS_AWARD_AVATAR2">
    <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition watch!
Go to the dashboard to put the watch on your avatar.</value>
  </data>
  <data name="IDS_AWARD_AVATAR3">
    <value>Hurray - you've been awarded an avatar item - a Creeper baseball cap!
Go to the dashboard to put the cap on your avatar.</value>
  </data>
  <data name="IDS_AWARD_THEME">
    <value>Hurray - you've been awarded the Minecraft: Xbox 360 Edition theme!
Go to the dashboard to select this theme.</value>
  </data>

  <data name="IDS_UNLOCK_TITLE">
    <value>Unlock Full Game</value>
  </data>
  <data name="IDS_UNLOCK_TOSAVE_TEXT">
    <value>You're playing the trial game, but you'll need the full game to be able to save your game.
Would you like to unlock the full game now?</value>
  </data>
 <data name="IDS_UNLOCK_ACHIEVEMENT_TEXT">
    <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an achievement! 
Unlock the full game to experience the joy of Minecraft: Xbox 360 Edition and to play with your friends across the globe through Xbox LIVE.
Would you like to unlock the full game?</value>
  </data>
 <data name="IDS_UNLOCK_AVATAR_TEXT">
    <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an avatar award! 
Unlock the full game to experience the joy of Minecraft: Xbox 360 Edition and to play with your friends across the globe through Xbox LIVE.
Would you like to unlock the full game?</value>
  </data>
 <data name="IDS_UNLOCK_GAMERPIC_TEXT">
    <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a gamerpic! 
Unlock the full game to experience the joy of Minecraft: Xbox 360 Edition and to play with your friends across the globe through Xbox LIVE.
Would you like to unlock the full game?</value>
  </data>
 <data name="IDS_UNLOCK_THEME_TEXT">
    <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a theme! 
Unlock the full game to experience the joy of Minecraft: Xbox 360 Edition and to play with your friends across the globe through Xbox LIVE.
Would you like to unlock the full game?</value>
  </data>
   <data name="IDS_UNLOCK_ACCEPT_INVITE">
    <value>This is the Minecraft: Xbox 360 Edition trial game. You need the full game to be able to accept this invite. 
Would you like to unlock the full game?</value>
  </data>
 <data name="IDS_UNLOCK_GUEST_TEXT">
    <value>Guest players cannot unlock the full game. Please sign in with an Xbox LIVE user ID.</value>
  </data>

  <data name="IDS_LEADERBOARD_LOADING">
    <value>Please wait</value>
  </data>
  <data name="IDS_LEADERBOARD_NORESULTS">
    <value>No results</value>
  </data>
  <data name="IDS_LEADERBOARD_FILTER">
    <value>Filter: </value>
  </data>
  <data name="IDS_LEADERBOARD_FILTER_FRIENDS">
    <value>Friends</value>
  </data>
  <data name="IDS_LEADERBOARD_FILTER_MYSCORE">
    <value>My Score</value>
  </data>
  <data name="IDS_LEADERBOARD_FILTER_OVERALL">
    <value>Overall</value>
  </data>
  <data name="IDS_LEADERBOARD_ENTRIES">
    <value>Entries: </value>
  </data>
 <data name="IDS_LEADERBOARD_RANK">
    <value>Rank</value>
  </data>
 <data name="IDS_LEADERBOARD_GAMERTAG">
    <value>Gamertag</value>
  </data>

  <data name="IDS_PROGRESS_SAVING_LEVEL">
    <value>Preparing to Save Level</value>
  </data>
  <data name="IDS_PROGRESS_SAVING_CHUNKS">
    <value>Preparing Chunks...</value>
  </data>
  <data name="IDS_PROGRESS_SAVING_TO_DISC">
    <value>Finalizing...</value>
  </data>
  <data name="IDS_PROGRESS_BUILDING_TERRAIN">
    <value>Building Terrain</value>
  </data>
  <data name="IDS_PROGRESS_SIMULATING_WORLD">
    <value>Simulating world for a bit</value>
  </data>
  <data name="IDS_PROGRESS_INITIALISING_SERVER">
    <value>Initializing server</value>
  </data>
  <data name="IDS_PROGRESS_GENERATING_SPAWN_AREA">
    <value>Generating spawn area</value>
  </data>
  <data name="IDS_PROGRESS_LOADING_SPAWN_AREA">
    <value>Loading spawn area</value>
  </data>
  <data name="IDS_PROGRESS_ENTERING_NETHER">
    <value>Entering The Nether</value>
  </data>
  <data name="IDS_PROGRESS_LEAVING_NETHER">
    <value>Leaving The Nether</value>
  </data>
  <data name="IDS_PROGRESS_RESPAWNING">
    <value>Respawning</value>
  </data>
  <data name="IDS_PROGRESS_GENERATING_LEVEL">
    <value>Generating level</value>
  </data>
  <data name="IDS_PROGRESS_LOADING_LEVEL">
    <value>Loading level</value>
  </data>
  <data name="IDS_PROGRESS_SAVING_PLAYERS">
    <value>Saving players</value>
  </data>
  <data name="IDS_PROGRESS_CONNECTING">
    <value>Connecting to host</value>
  </data>
  <data name="IDS_PROGRESS_DOWNLOADING_TERRAIN">
    <value>Downloading terrain</value>
  </data>
  <data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME">
    <value>Switching to offline game</value>
  </data>
  <data name="IDS_PROGRESS_HOST_SAVING">
    <value>Please wait while the host saves the game</value>
  </data>
  <data name="IDS_PROGRESS_ENTERING_END">
    <value>Entering The END</value>
  </data>
  <data name="IDS_PROGRESS_LEAVING_END">
    <value>Leaving The END</value>
  </data>

  <data name="IDS_TILE_BED_OCCUPIED">
    <value>This bed is occupied</value>
  </data>
  <data name="IDS_TILE_BED_NO_SLEEP">
    <value>You can only sleep at night</value>
  </data>
 <data name="IDS_TILE_BED_PLAYERSLEEP">
    <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
  </data>
  <data name="IDS_TILE_BED_NOT_VALID">
    <value>Your home bed was missing or obstructed</value>
  </data>
  <data name="IDS_TILE_BED_NOTSAFE">
    <value>You may not rest now, there are monsters nearby</value>
  </data>
  
 <data name="IDS_TILE_BED_MESLEEP">
    <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
  </data>
 
   <data name="IDS_GROUPNAME_TOOLS">
    <value>Tools and Weapons</value>
  </data>
 <data name="IDS_GROUPNAME_WEAPONS">
    <value>Weapons</value>
  </data>
 <data name="IDS_GROUPNAME_FOOD">
    <value>Food</value>
  </data>
 <data name="IDS_GROUPNAME_STRUCTURES">
    <value>Structures</value>
  </data>
 <data name="IDS_GROUPNAME_ARMOUR">
    <value>Armor</value>
  </data>
 <data name="IDS_GROUPNAME_MECHANISMS">
    <value>Mechanisms</value>
  </data>
 <data name="IDS_GROUPNAME_TRANSPORT">
    <value>Transport</value>
  </data>
 <data name="IDS_GROUPNAME_DECORATIONS">
    <value>Decorations</value>
  </data>
 <data name="IDS_GROUPNAME_BUILDING_BLOCKS">
    <value>Building Blocks</value>
  </data>
 <data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT">
    <value>Redstone &amp; Transportation</value>
  </data>
 <data name="IDS_GROUPNAME_MISCELLANEOUS">
    <value>Miscellaneous</value>
  </data>
   <data name="IDS_GROUPNAME_POTIONS">
    <value>Brewing - Press{*CONTROLLER_VK_LT*} to cycle strength</value>
  </data>
     <data name="IDS_GROUPNAME_POTIONS_480">
    <value>Brewing - Press LT to cycle strength</value>
  </data>

 <data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR">
    <value>Tools, Weapons &amp; Armor</value>
  </data>
 <data name="IDS_GROUPNAME_MATERIALS">
    <value>Materials</value>
  </data>
 
<data name="IDS_RETURNEDTOMENU_TITLE">
    <value>Signed out</value>
  </data>
  <data name="IDS_RETURNEDTOTITLESCREEN_TEXT">
    <value>You have been returned to the title screen because your gamer profile was signed out</value>
  </data>

   <data name="IDS_SLIDER_DIFFICULTY">
    <value>Difficulty</value>
	</data>
   <data name="IDS_SLIDER_MUSIC">
    <value>Music</value>
	</data>
	   <data name="IDS_SLIDER_SOUND"> 
    <value>Sound</value>
	</data>
	   <data name="IDS_SLIDER_GAMMA">
    <value>Gamma</value>
	</data>
<data name="IDS_SLIDER_SENSITIVITY_INGAME">
    <value>Game Sensitivity</value>
	</data>
<data name="IDS_SLIDER_SENSITIVITY_INMENU">
    <value>Interface Sensitivity</value>
	</data>
    <data name="IDS_DIFFICULTY_TITLE_PEACEFUL">
    <value>Peaceful</value>
	</data>
   <data name="IDS_DIFFICULTY_TITLE_EASY">
    <value>Easy</value>
	</data>
   <data name="IDS_DIFFICULTY_TITLE_NORMAL">
    <value>Normal</value>
	</data>
   <data name="IDS_DIFFICULTY_TITLE_HARD">
    <value>Hard</value>
	</data>

  <data name="IDS_DIFFICULTY_PEACEFUL">
    <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value>
  </data>
  <data name="IDS_DIFFICULTY_EASY">
    <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value>
  </data>
  <data name="IDS_DIFFICULTY_NORMAL">
    <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value>
  </data>
  <data name="IDS_DIFFICULTY_HARD">
    <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value>
  </data>

  <data name="IDS_TRIALOVER_TITLE">
    <value>Trial Timeout</value>
  </data>
  <data name="IDS_TRIALOVER_TEXT">
    <value>You've been playing the Minecraft: Xbox 360 Edition Trial Game for the maximum time allowed! To continue the fun, would you like to unlock the full game? </value>
  </data>

 <data name="IDS_MULTIPLAYER_FULL_TITLE">
    <value>Game full</value>
  </data>
  <data name="IDS_MULTIPLAYER_FULL_TEXT">
    <value>Failed to join game as there are no spaces left</value>
  </data>

 <data name="IDS_SIGN_TITLE">
    <value>Enter Sign Text</value>
  </data>
  <data name="IDS_SIGN_TITLE_TEXT">
    <value>Enter a line of text for your sign</value>
  </data>

  <data name="IDS_NAME_TITLE">
    <value>Enter Title</value>
  </data>
  <data name="IDS_NAME_TITLE_TEXT">
    <value>Enter a title for your post</value>
  </data>
  <data name="IDS_NAME_CAPTION">
    <value>Enter Caption</value>
  </data>
  <data name="IDS_NAME_CAPTION_TEXT">
    <value>Enter a caption for your post</value>
  </data>
  <data name="IDS_NAME_DESC">
    <value>Enter Description</value>
  </data>
  <data name="IDS_NAME_DESC_TEXT">
    <value>Enter a description for your post</value>
  </data>

    <data name="IDS_INVENTORY">
    <value>Inventory</value>
  </data>
    <data name="IDS_INGREDIENTS">
    <value>Ingredients</value>
  </data>

    <data name="IDS_NO_DLCOFFERS">
    <value>There are no downloadable content offers of this type available for this title at the moment.</value>
  </data>
      <data name="IDS_PLAYER_JOINED">
    <value>%s has joined the game.</value>
  </data>
      <data name="IDS_PLAYER_LEFT">
    <value>%s has left the game.</value>
  </data>
      <data name="IDS_PLAYER_KICKED">
    <value>%s was kicked from the game.</value>
  </data>
        <data name="IDS_TEXT_DELETE_SAVE">
    <value>Are you sure you want to delete this save game?</value>
  </data>
<data name="IDS_STRINGVERIFY_AWAITING_APPROVAL">
    <value>Awaiting approval</value>
  </data>
<data name="IDS_STRINGVERIFY_CENSORED">
    <value>Censored</value>
  </data>

  <data name="IDS_NOWPLAYING">
    <value>Now playing: </value>
  </data>

  <data name="IDS_DEFAULTS_TITLE">
    <value>Reset Settings</value>
  </data>
  <data name="IDS_DEFAULTS_TEXT">
    <value>Are you sure you would like to reset your settings to their default values?</value>
  </data>

   <data name="IDS_FATAL_ERROR_TITLE">
    <value>Loading Error</value>
  </data>

   <data name="IDS_FATAL_ERROR_TEXT">
    <value>"Minecraft: Xbox 360 Edition" has failed to load, and cannot continue.</value>
  </data>

     <data name="IDS_GAME_HOST_NAME">
    <value>%s's Game</value>
  </data>
       <data name="IDS_GAME_HOST_NAME_UNKNOWN">
    <value>Unknown host game</value>
  </data>

  <data name="IDS_GUEST_ORDER_CHANGED_TITLE">
  <value>Guest signed out</value>
  </data>
  <data name="IDS_GUEST_ORDER_CHANGED_TEXT">
  <value>A guest player has signed out causing all guest players to be removed from the game.</value>
  </data>
    <data name="IDS_MUST_SIGN_IN_TITLE">
  <value>Sign in</value>
  </data>
  <data name="IDS_MUST_SIGN_IN_TEXT">
  <value>You are not signed in.  In order to play this game, you will need to be signed in.  Do you want to sign in now?</value>
  </data>
    <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE">
  <value>Multiplayer not allowed</value>
  </data>
  <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT">
  <value>Failed to join the game as one or more players are not allowed to play multiplayer games on Xbox LIVE.</value>
  </data>
  <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT">
  <value>Failed to create an online game as one or more players are not allowed to play multiplayer games on Xbox LIVE. Uncheck the "Online Game" box to start an offline game.</value>
  </data>
  <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL">
  <value>You are not allowed to join this game session because your Member Content privilege setting is too restrictive. Please change this setting in the Privacy and Online Settings portion of the Xbox dashboard if you would like to join this session.</value>
  </data>
  <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL">
  <value>You are not allowed to join this game session because one of your local players has a Member Content privilege setting that is too restrictive.</value>
  </data>
  <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE">
  <value>You are not allowed to join this game session because a player in the session has a Member Content privilege setting of Friends Only, and you are not on their Friends List.</value>
  </data>  
  <data name="IDS_FAILED_TO_CREATE_GAME_TITLE">
  <value>Failed to create game</value>
  </data>  
  <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE">
  <value>You are not allowed to create this game session because one of your local players has a Member Content privilege setting that is too restrictive. Uncheck the "Online Game" box to start an offline game, or change this setting in the Privacy and Online Settings portion of the Xbox dashboard.</value>
  </data>

  <data name="IDS_DEFAULT_SKINS">
  <value>Auto Selected</value>
  </data>
  <data name="IDS_NO_SKIN_PACK">
  <value>No Pack: Default Skins</value>
  </data>


<data name="IDS_BANNED_LEVEL_TITLE">
   <value>Banned Level</value>
</data>
  
<data name="IDS_PLAYER_BANNED_LEVEL">
   <value>The game you are joining is in your banned level list. 
If you choose to join this game, the level will be removed from your banned level list.</value>
</data>

<data name="IDS_ACTION_BAN_LEVEL_TITLE">
   <value>Ban This Level?</value>
</data>

<data name="IDS_ACTION_BAN_LEVEL_DESCRIPTION">
   <value>Are you sure you want to add this level to your banned level list? 
Selecting OK will also exit this game.</value>
</data>

<data name="IDS_BUTTON_REMOVE_FROM_BAN_LIST">
   <value>Remove from Banned List</value>
</data>

<data name="IDS_SLIDER_AUTOSAVE"> 
  <value>Autosave Interval</value>
</data>

<data name="IDS_SLIDER_AUTOSAVE_OFF"> 
  <value>Autosave Interval: OFF</value>
</data>
<data name="IDS_MINUTES"> 
  <value>Mins</value>
</data>
<data name="IDS_CANT_PLACE_NEAR_SPAWN_TITLE"> 
  <value>Can't Place Here!</value>
</data>
<data name="IDS_CANT_PLACE_NEAR_SPAWN_TEXT"> 
  <value>Placing lava close to the level spawn point is not allowed due to the possibility of instant death for spawning players.</value>
</data>

<data name="IDS_SAVE_ICON_MESSAGE"> 
  <value>This game has a level autosave feature. When you see the icon above displayed, the game is saving your data.
Please do not turn off your Xbox 360 console while this icon is on-screen.</value>
</data>

<data name="IDS_SLIDER_INTERFACEOPACITY"> 
  <value>Interface Opacity</value>
</data>

  <data name="IDS_PROGRESS_AUTOSAVING_LEVEL">
    <value>Preparing to Autosave Level</value>
  </data>
<data name="IDS_SEED">
  <value>Seed</value>
</data>

  <data name="IDS_UNLOCK_DLC_TITLE">
    <value>Unlock Skin Pack</value>
  </data>
  <data name="IDS_UNLOCK_DLC_SKIN">
    <value>To use the skin you have selected, you need to unlock this skin pack.
Would you like to unlock this skin pack now?</value>
  </data>

  <data name="IDS_UNLOCK_KICK_PLAYER_TITLE">
    <value>Kick player</value>
  </data>
  <data name="IDS_UNLOCK_KICK_PLAYER">
    <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value>
  </data>

<data name="IDS_GAMERPICS">
    <value>Gamerpics Packs</value>
  </data>
 <data name="IDS_THEMES">
    <value>Themes</value>
 </data>
  <data name="IDS_SKINS">
    <value>Skins Packs</value>
 </data>
 <data name="IDS_ALLOWFRIENDSOFFRIENDS">
    <value>Allow friends of friends</value>
 </data>
  <data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS">
    <value>You cannot join this game because it has been limited to players who are friends of the host.</value>
 </data>
   <data name="IDS_CANTJOIN_TITLE">
    <value>Can't Join Game</value>
 </data>

   <data name="IDS_SELECTED">
    <value>Selected</value>
 </data>
   <data name="IDS_SELECTED_SKIN">
    <value>Selected skin:</value>
 </data>

   <data name="IDS_CORRUPT_DLC_TITLE">
    <value>Corrupt Downloadable Content</value>
 </data>
   <data name="IDS_CORRUPT_DLC">
    <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value>
 </data>
   <data name="IDS_CORRUPT_DLC_MULTIPLE">
    <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value>
 </data>
   <data name="IDS_GAME_MODE_CHANGED">
    <value>Your game mode has been changed</value>
 </data>
 <data name="IDS_RENAME_WORLD_TITLE">
    <value>Rename Your World</value>
 </data>
  <data name="IDS_RENAME_WORLD_TEXT">
    <value>Enter the new name for your world</value>
 </data>

 <data name="IDS_GAMEMODE_SURVIVAL">
    <value>Game Mode: Survival</value>
 </data>
  <data name="IDS_GAMEMODE_CREATIVE">
    <value>Game Mode: Creative</value>
 </data>
 <data name="IDS_SURVIVAL">
    <value>Survival</value>
 </data>
  <data name="IDS_CREATIVE">
    <value>Creative</value>
 </data>
 <data name="IDS_CREATED_IN_SURVIVAL">
    <value>Created in Survival Mode</value>
 </data>
  <data name="IDS_CREATED_IN_CREATIVE">
    <value>Created in Creative Mode</value>
 </data>
   <data name="IDS_CHECKBOX_RENDER_CLOUDS">
    <value>Render Clouds</value>
 </data>
<data name="IDS_TEXT_SAVEOPTIONS">
    <value>What would you like to do with this save game?</value>
</data>
<data name="IDS_TITLE_RENAMESAVE">
   <value>Rename Save</value>
</data>
<data name="IDS_AUTOSAVE_COUNTDOWN">
   <value>Autosaving in %d...</value>
</data>

<data name="IDS_ON">
   <value>On</value>
</data>
<data name="IDS_OFF">
   <value>Off</value>
</data>
<data name="IDS_LEVELTYPE_NORMAL">
   <value>Normal</value>
</data>
<data name="IDS_LEVELTYPE_SUPERFLAT">
   <value>Superflat</value>
</data>

<data name="IDS_GAMEOPTION_PVP">
   <value>When enabled, players can inflict damage on other players. Only affects Survival mode.</value>
</data>
<data name="IDS_GAMEOPTION_TRUST">
   <value>When disabled, players joining the game cannot build or mine until authorised.</value>
</data>
<data name="IDS_GAMEOPTION_FIRE_SPREADS">
   <value>When enabled, fire may spread to nearby flammable blocks.</value>
</data>
<data name="IDS_GAMEOPTION_TNT_EXPLODES">
   <value>When enabled, TNT will explode when activated.</value>
</data>
<data name="IDS_GAMEOPTION_HOST_PRIVILEGES">
   <value>When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. Disables achievements and leaderboard updates.</value>
</data>
<data name="IDS_GAMEOPTION_STRUCTURES">
   <value>When enabled, structures such as Villages and Strongholds will generate in the world.</value>
</data>
<data name="IDS_GAMEOPTION_SUPERFLAT">
   <value>When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value>
</data>
<data name="IDS_GAMEOPTION_BONUS_CHEST">
   <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value>
</data>
<data name="IDS_DLC_MENU_SKINPACKS">
   <value>Skin Packs</value>
</data>
<data name="IDS_DLC_MENU_THEMES">
   <value>Themes</value>
</data>
<data name="IDS_DLC_MENU_GAMERPICS">
   <value>Gamerpics</value>
</data>
<data name="IDS_DLC_MENU_AVATARITEMS">
   <value>Avatar Items</value>
</data>


<data name="IDS_DEATH_INFIRE">
   <value>{*PLAYER*} went up in flames</value>
</data>
<data name="IDS_DEATH_ONFIRE">
   <value>{*PLAYER*} burned to death</value>
</data>
<data name="IDS_DEATH_LAVA">
   <value>{*PLAYER*} tried to swim in lava</value>
</data>
<data name="IDS_DEATH_INWALL">
   <value>{*PLAYER*} suffocated in a wall</value>
</data>
<data name="IDS_DEATH_DROWN">
   <value>{*PLAYER*} drowned</value>
</data>
<data name="IDS_DEATH_STARVE">
   <value>{*PLAYER*} starved to death</value>
</data>
<data name="IDS_DEATH_CACTUS">
   <value>{*PLAYER*} was pricked to death</value>
</data>
<data name="IDS_DEATH_FALL">
   <value>{*PLAYER*} hit the ground too hard</value>
</data>
<data name="IDS_DEATH_OUTOFWORLD">
   <value>{*PLAYER*} fell out of the world</value>
</data>
<data name="IDS_DEATH_GENERIC">
   <value>{*PLAYER*} died</value>
</data>
<data name="IDS_DEATH_EXPLOSION">
   <value>{*PLAYER*} blew up</value>
</data>
<data name="IDS_DEATH_MAGIC">
   <value>{*PLAYER*} was killed by magic</value>
</data>
<data name="IDS_DEATH_MOB">
   <value>{*PLAYER*} was slain by {*SOURCE*}</value>
</data>
<data name="IDS_DEATH_PLAYER">
   <value>{*PLAYER*} was slain by {*SOURCE*}</value>
</data>
<data name="IDS_DEATH_ARROW">
   <value>{*PLAYER*} was shot by {*SOURCE*}</value>
</data>
<data name="IDS_DEATH_FIREBALL">
   <value>{*PLAYER*} was fireballed by {*SOURCE*}</value>
</data>
<data name="IDS_DEATH_THROWN">
   <value>{*PLAYER*} was pummeled by {*SOURCE*}</value>
</data>
<data name="IDS_DEATH_INDIRECT_MAGIC">
   <value>{*PLAYER*} was killed by {*SOURCE*}</value>
</data>

<data name="IDS_CHECKBOX_RENDER_BEDROCKFOG">
   <value>Bedrock Fog</value>
</data>

<data name="IDS_CHECKBOX_DISPLAY_HUD">
   <value>Display HUD</value>
</data>

<data name="IDS_CHECKBOX_DISPLAY_HAND">
   <value>Display Hand</value>
</data>

<data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM">
   <value>Custom Skin Animation</value>
</data>

<data name="IDS_PRIV_MINE_TOGGLE_ON">
   <value>You can no longer mine or use items</value>
</data>
<data name="IDS_PRIV_MINE_TOGGLE_OFF">
   <value>You can now mine and use items</value>
</data>
<data name="IDS_PRIV_BUILD_TOGGLE_ON">
   <value>You can no longer place blocks</value>
</data>
<data name="IDS_PRIV_BUILD_TOGGLE_OFF">
   <value>You can now place blocks</value>
</data>
<data name="IDS_PRIV_USE_DOORS_TOGGLE_ON">
   <value>You can now use doors and switches</value>
</data>
<data name="IDS_PRIV_USE_DOORS_TOGGLE_OFF">
   <value>You can no longer use doors and switches</value>
</data>
<data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_ON">
   <value>You can now use containers (e.g. chests)</value>
</data>
<data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF">
   <value>You can no longer use containers (e.g. chests)</value>
</data>
<data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON">
   <value>You can no longer attack mobs</value>
</data>
<data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF">
   <value>You can now attack mobs</value>
</data>
<data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON">
   <value>You can no longer attack players</value>
</data>
<data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF">
   <value>You can now attack players</value>
</data>
<data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON">
   <value>You can no longer attack animals</value>
</data>
<data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF">
   <value>You can now attack animals</value>
</data>
<data name="IDS_PRIV_MODERATOR_TOGGLE_ON">
   <value>You are now a moderator</value>
</data>
<data name="IDS_PRIV_MODERATOR_TOGGLE_OFF">
   <value>You are no longer a moderator</value>
</data>
<data name="IDS_PRIV_FLY_TOGGLE_ON">
   <value>You can now fly</value>
</data>
<data name="IDS_PRIV_FLY_TOGGLE_OFF">
   <value>You can no longer fly</value>
</data>
<data name="IDS_PRIV_EXHAUSTION_TOGGLE_ON">
   <value>You will no longer get exhausted</value>
</data>
<data name="IDS_PRIV_EXHAUSTION_TOGGLE_OFF">
   <value>You will now get exhausted</value>
</data>
<data name="IDS_PRIV_INVISIBLE_TOGGLE_ON">
   <value>You are now invisible</value>
</data>
<data name="IDS_PRIV_INVISIBLE_TOGGLE_OFF">
   <value>You are no longer invisible</value>
</data>
<data name="IDS_PRIV_INVULNERABLE_TOGGLE_ON">
   <value>You are now invulnerable</value>
</data>
<data name="IDS_PRIV_INVULNERABLE_TOGGLE_OFF">
   <value>You are no longer invulnerable</value>
</data>
<data name="IDS_DLC_COST">
   <value>%d MSP</value>
</data>
<data name="IDS_BOSS_ENDERDRAGON_HEALTH">
   <value>Enderdragon Health</value>
</data>
<data name="IDS_PLAYER_ENTERED_END">
   <value>%s has entered The End</value>
</data>
<data name="IDS_PLAYER_LEFT_END">
   <value>%s has left The End</value>
</data>

<data name="IDS_WIN_TEXT">
<value>
{*C3*}I see the player you mean.{*EF*}{*B*}{*B*}
{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*}
{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*}
{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*}
{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*}
{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*}
{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*}
{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*}
{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*}
{*C2*}What did this player dream?{*EF*}{*B*}{*B*}
{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*}
{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*}
{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*}
{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*}
{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*}
{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*}
{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*}
{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*}
{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*}
{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*}
{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*}
{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*}
{*C3*}And yet they play the game.{*EF*}{*B*}{*B*}
{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*}
{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*}
{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*}
{*C3*}The player is growing restless.{*EF*}{*B*}{*B*}
{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*}
{*C3*}But not the truth.{*EF*}{*B*}{*B*}
{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*}
{*C3*}Give it a body, again.{*EF*}{*B*}{*B*}
{*C2*}Yes. Player...{*EF*}{*B*}{*B*}
{*C3*}Use its name.{*EF*}{*B*}{*B*}
{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*}
{*C3*}Good.{*EF*}{*B*}{*B*}
{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*}
{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*}
{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*}
{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*}
{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*}
{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*}
{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*}
{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*}
{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*}
{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*}
{*C2*}Let's go back.{*EF*}{*B*}{*B*}
{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*}
{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*}
{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*}
{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*}
{*C2*}Let's go further back.{*EF*}{*B*}{*B*}
{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*}
{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*}
{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*}
{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*}
{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*}
{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*}
{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*}
{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*}
{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*}
{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*}
{*C3*}and the universe said I love you{*EF*}{*B*}{*B*}
{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*}
{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*}
{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*}
{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*}
{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*}
{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*}
{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*}
{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*}
{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*}
{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*}
{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*}
{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*}
{*C3*}You are the player.{*EF*}{*B*}{*B*}
{*C2*}Wake up.{*EF*}
</value>
</data>
