#pragma once
#include "Particle.h"

class HeartParticle : public Particle
{
public:
	virtual eINSTANCEOF GetType() { return eType_HEARTPARTICLE; }
private:
	void init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale);	// 4J added
public:
	HeartParticle(Level *level, double x, double y, double z, double xa, double ya, double za);

    float oSize;

    HeartParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale);

    virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
    virtual void tick();
};
