#pragma once
#include "QuadrupedModel.h"

class CowModel : public QuadrupedModel 
{
public:
    CowModel();
//     virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
//     virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale);
};
