<GameRules xmlns="GameRulesDefinition.xsd">

  <MapOptions seed="1227750481513469519" spawnX="97" spawnY="72" spawnZ="-106" flatworld="false" isTutorial="true">

    <!-- ***** SCHEMATICS START ***** -->
    
    <ApplySchematic filename="Stairs.sch" x="20" y="62" z="-50" rot="0"/>
    <ApplySchematic filename="JungleTemp.sch" x="-10" y="50" z="132" rot="0"/>
    <ApplySchematic filename="MinecraftSign.sch" x="-8" y="110" z="-128" rot="0"/>
    <ApplySchematic filename="Pyramid.sch" x="-300" y="68" z="244" rot="0"/>
    <ApplySchematic filename="StoneCircle.sch" x="-18" y="62" z="-376" rot="0"/>
    <ApplySchematic filename="Lava.sch" x="-206" y="58" z="-56" rot="0"/>
    <ApplySchematic filename="Mushroom.sch" x="-414" y="62" z="-244" rot="0"/>
    <ApplySchematic filename="Tower.sch" x="250" y="80" z="-192" rot="0"/>
    <ApplySchematic filename="Spider.sch" x="348" y="70" z="-68" rot="0"/>
    <ApplySchematic filename="Ship.sch" x="-174" y="60" z="-282" rot="0"/>
    
    <!-- TU14 Schematics -->
    <ApplySchematic filename="CasTes1.sch" x="-132" y="60" z="-184" rot="0"/>
    <ApplySchematic filename="CasTes2.sch" x="-6" y="60" z="-188" rot="0"/>
    <ApplySchematic filename="UWChamber.sch" x="-260" y="44" z="-40" rot="0"/>
    <ApplySchematic filename="RuinedHouse.sch" x="190" y="68" z="76" rot="0"/>
    <ApplySchematic filename="PillarHouse.sch" x="266" y="64" z="92" rot="0"/>
    <ApplySchematic filename="StoneTemp.sch" x="-8" y="48" z="320" rot="0"/>
    <ApplySchematic filename="Smithy.sch" x="370" y="60" z="-350" rot="0"/>
    

    <!-- ***** SCHEMATICS END ***** -->
    
    
    
    <!-- ***** FEATURE START ***** -->
        

    <!-- JUNGLE TEMPLE -->
    <StartFeature chunkX="1" chunkZ="15" feature="2"/>

    <!-- DESERT TEMPLE -->
    <StartFeature chunkX="-20" chunkZ="6" feature="2"/>


    <!-- ***** FEATURE END ***** -->
    
    
    <!-- <GenerateStructure x="116" y="60" z="-175" orientation="0">
      <Generate Box under Tutorial Area>
      <GenerateBox x0="0" y0="0" z0="0" x1="20" y1="8" z1="98" edgeTile="3" fillTile="3" skipAir="false"/>
    </GenerateStructure> -->

    
<!-- ***** TUTORIAL CHESTS START ***** -->

    <GenerateStructure x="34" y="63" z="-34" orientation="0">
      <!--GenerateBox x0="0" y0="0" z0="0" x1="115" y1="70" z1="-76" edgeTile="3" fillTile="3" skipAir="false"/-->
      <!--PlaceBlock block="35" data="5" x="15" y="15" z="15"/-->
      <!-- Fishing Rod Chest -->
      <PlaceContainer x="0" y="0" z="0" facing="4" block="54">
        <!-- Fishing Rods -->
        <AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
      </PlaceContainer>
      <!-- Fishing Rod Chest -->
    </GenerateStructure>

    <GenerateStructure x="25" y="63" z="-25" orientation="0">
      <!-- Boat Chest -->
      <PlaceContainer x="0" y="0" z="0" facing="2" block="54">
        <!-- Boats -->
        <AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
        <AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
      </PlaceContainer>
      <!-- Boat Chest -->
    </GenerateStructure>

    <GenerateStructure x="15" y="73" z="-100" orientation="0">
      <!-- Piston Chest -->
      <PlaceContainer x="0" y="0" z="0" facing="3" block="54">
        <!-- Redstone -->
        <AddItem itemId="331" quantity="64" auxValue="0" dataTag="0"/>
        <!-- Redstone -->
        <AddItem itemId="331" quantity="64" auxValue="0" dataTag="0"/>
        <!-- Redstone Repeater -->
        <AddItem itemId="356" quantity="10" auxValue="0" dataTag="0"/>
        <!-- Redstone Torch -->
        <AddItem itemId="76" quantity="30" auxValue="0" dataTag="0"/>
        <!-- Lever -->
        <AddItem itemId="69" quantity="10" auxValue="0" dataTag="0"/>
        <!-- Piston -->
        <AddItem itemId="33" quantity="10" auxValue="0" dataTag="0"/>
        <!-- Sticky Piston -->
        <AddItem itemId="29" quantity="10" auxValue="0" dataTag="0"/>
        <!-- Stone Button -->
        <AddItem itemId="77" quantity="10" auxValue="0" dataTag="0"/>
        <!-- Wooden Button -->
        <AddItem itemId="143" quantity="10" auxValue="0" dataTag="0"/>
        <!-- Tripwire Hook -->
        <AddItem itemId="131" quantity="10" auxValue="0" dataTag="0"/>
        <!-- String -->
        <AddItem itemId="287" quantity="30" auxValue="0" dataTag="0"/>
      </PlaceContainer>
      <!-- Piston Chest -->
    </GenerateStructure>



    <GenerateStructure x="31" y="81" z="-104" orientation="0">
      <!-- Brewing Chest - Ingredients -->
      <PlaceContainer x="0" y="0" z="0" facing="3" block="54">
        <!--Magma Cream x 5-->
        <AddItem itemId="378" quantity="5" auxValue="0" dataTag="0"/>
        <!--Nether Wart x 5-->
        <AddItem itemId="372" quantity="5" auxValue="0" dataTag="0"/>
        <!-- Glass Bottles -->
        <AddItem itemId="374" quantity="64" auxValue="0" dataTag="0"/>
        <AddItem itemId="374" quantity="64" auxValue="0" dataTag="0"/>
        <!-- Water Bucket -->
        <AddItem itemId="326" quantity="1" auxValue="0" dataTag="0"/>
        <!-- Bottles -->
      </PlaceContainer>
      <!-- Brewing Chest - Ingredients -->
    </GenerateStructure>


    <GenerateStructure x="34" y="71" z="-60" orientation="0">
      <!-- Breeding Chest -->
      <PlaceContainer x="0" y="0" z="0" facing="2" block="54"> 
       <!-- Wheat x 20 -->
        <AddItem itemId="296" quantity="20" auxValue="0" dataTag="0"/>
        <!-- Seeds x 20 -->
        <AddItem itemId="295" quantity="20" auxValue="0" dataTag="0"/>
        <!-- Raw Beef x 20 -->
        <AddItem itemId="363" quantity="20" auxValue="0" dataTag="0"/>
        <!-- Bone x 10 -->
        <AddItem itemId="352" quantity="10" auxValue="0" dataTag="0"/>
        <!--Raw Fish-->
        <AddItem itemId="349" quantity="10" auxValue="0" dataTag="0"/>
        <!--Carrots-->
        <AddItem itemId="391" quantity="10" auxValue="0" dataTag="0"/>
       <!--Cyan Dye-->
        <AddItem itemId="351" quantity="2" auxValue="6" dataTag="0"/>
      </PlaceContainer>
      <!-- Breeding Chest -->
    </GenerateStructure>


    <GenerateStructure x="10" y="71" z="-60" orientation="0">
      <!-- Farming Chest -->
      <PlaceContainer x="0" y="0" z="0" facing="2" block="54">    
        <!-- Iron Hoe x 1 -->
        <AddItem itemId="292" quantity="1" auxValue="0" dataTag="0"/>
        <!-- Seeds x 5-->
        <AddItem itemId="295" quantity="5" auxValue="0" dataTag="0"/>
        <!-- Melon Seeds x 1 -->
        <AddItem itemId="362" quantity="1" auxValue="0" dataTag="0"/>
        <!-- Pumpkin Seeds x 1 -->
        <AddItem itemId="361" quantity="1" auxValue="0" dataTag="0"/>
        <!-- Potatoes x 3 -->
        <AddItem itemId="392" quantity="3" auxValue="0" dataTag="0"/>
        <!-- Carrots x 3 -->
        <AddItem itemId="391" quantity="3" auxValue="0" dataTag="0"/>
      </PlaceContainer>
      <!-- Farming Chest -->
    </GenerateStructure>



    <GenerateStructure x="22" y="81" z="-103" orientation="0">
      <!-- Enchanting Chest - Unenchanted items -->
      <PlaceContainer x="0" y="0" z="0" facing="3" block="54">
        <!-- Bottle o' Enchantin -->
        <AddItem itemId="384" quantity="64" auxValue="0" dataTag="0"/>
        <!-- Book -->
        <AddItem itemId="340" quantity="3" auxValue="0" dataTag="0"/>
        <!-- Iron Sword-->
        <AddItem itemId="267" quantity="1" auxValue="0" dataTag="0"/>
        <!-- Iron Pickaxe -->
        <AddItem itemId="257" quantity="1" auxValue="0" dataTag="0"/>
        <!-- Iron Axe -->
        <AddItem itemId="258" quantity="1" auxValue="0" dataTag="0"/>
        <!-- Iron Shovel -->
        <AddItem itemId="256" quantity="1" auxValue="0" dataTag="0"/>
        <!-- Iron Hoe -->
        <AddItem itemId="292" quantity="1" auxValue="0" dataTag="0"/>
      </PlaceContainer>
      <!-- Enchanting Chest -->
    </GenerateStructure>



    <GenerateStructure x="20" y="81" z="-103" orientation="0">
      <!-- Enchanting Chest - Enchanted items -->
      <PlaceContainer x="0" y="0" z="0" facing="3" block="54">
        
        <!-- Stone Sword -->
        <AddItem itemId="272" quantity="1" auxValue="0" dataTag="0">
          <!-- Sharpness 1 -->
          <AddEnchantment enchantmentId="16" enchantmentLevel="1"/>
        </AddItem>
        
        <!-- Stone Shovel -->
        <AddItem itemId="273" quantity="1" auxValue="0" dataTag="0">
          <!-- Efficiency 1 -->
          <AddEnchantment enchantmentId="32" enchantmentLevel="1"/>
        </AddItem>
        
        <!-- Stone Pickaxe-->
        <AddItem itemId="274" quantity="1" auxValue="0" dataTag="0">
          <!-- Unbreaking 1 -->
          <AddEnchantment enchantmentId="34" enchantmentLevel="1"/>
        </AddItem>
        
      </PlaceContainer>
      <!-- Enchanting Chest -->
    </GenerateStructure>
    

    <GenerateStructure x="31" y="87" z="-106" orientation="0">
      <!-- Trading Chest -->
      <PlaceContainer x="0" y="0" z="0" facing="5" block="54">
        <!-- Paper -->
        <AddItem itemId="339" quantity="60" auxValue="0" dataTag="0"/>
      </PlaceContainer>
      <!-- Trading Chest -->
    </GenerateStructure>


    <GenerateStructure x="42" y="81" z="-80" orientation="0">
      <!-- Anvil Chest -->
      <PlaceContainer x="0" y="0" z="0" facing="2" block="54">
        <!-- Bottle o' Enchantin -->
        <AddItem itemId="384" quantity="30" auxValue="0" dataTag="0"/>
        <!-- Wooden Pickaxe -->
        <AddItem itemId="270" quantity="1" auxValue="34" dataTag="0"/>
        <!-- Wooden Pickaxe -->
        <AddItem itemId="270" quantity="1" auxValue="34" dataTag="0"/>
        <!-- Wooden Pickaxe -->
        <AddItem itemId="270" quantity="1" auxValue="34" dataTag="0"/>
        <!-- Wooden Pickaxe -->
        <AddItem itemId="270" quantity="1" auxValue="34" dataTag="0"/>
        <!-- Enchanted Book - Efficiency 1 -->
        <AddItem itemId="403" quantity="1" auxValue="0" dataTag="0">
          <!-- Efficiency 1 -->
          <AddEnchantment enchantmentId="32" enchantmentLevel="1"/>
        </AddItem>
        <AddItem itemId="403" quantity="1" auxValue="0" dataTag="0">
          <!-- Unbreaking 1 -->
          <AddEnchantment enchantmentId="34" enchantmentLevel="1"/>
        </AddItem>
        <!--Cyan Dye-->
        <AddItem itemId="351" quantity="2" auxValue="6" dataTag="0"/>
        <!--Leather Boots-->
        <AddItem itemId="301" quantity="1" auxValue="0" dataTag="0"/>
      </PlaceContainer>
      <!-- Anvil Chest -->
    </GenerateStructure>

    <!-- ***** TUTORIAL CHESTS END ***** -->
    
    

    <!-- GenerateStructure x="155" y="75" z="148" orientation="0">
      <PlaceSpawner x="0" y="0" z="0" entity="Zombie"/>
    </GenerateStructure>
    
    <GenerateStructure x="155" y="75" z="146" orientation="0">
      <PlaceSpawner x="0" y="0" z="0" entity="Zombie"/>
    </GenerateStructure>
    
    <GenerateStructure x="155" y="75" z="144" orientation="0">
      <PlaceSpawner x="0" y="0" z="0" entity="Zombie"/>
    </GenerateStructure>
-->


<!-- ***** MUSIC DISC CHESTS START ***** -->
    
    <!-- Music Disc Chest 1 - Tutorial Area Exit -->
    <GenerateStructure x="48" y="81" z="-97" orientation="0">
      <PlaceContainer x="0" y="0" z="0" facing="5" block="54">
        <!-- Music Disc - 13 -->
        <AddItem itemId="2256" quantity="1" auxValue="0" dataTag="1"/>
        <!-- Jukebox -->
        <AddItem itemId="84" quantity="1" auxValue="0" dataTag="0"/>
        <!-- Bow -->
        <AddItem itemId="261" quantity="1" auxValue="0" dataTag="0">
          <!-- Flame -->
          <AddEnchantment enchantmentId="50" enchantmentLevel="1"/>
        </AddItem>
        <!-- Arrow x 20 -->
        <AddItem itemId="262" quantity="20" auxValue="0" dataTag="0"/>
      </PlaceContainer>
    </GenerateStructure>

    <!-- Music Disc Chest 1 -->



    <!-- Music Disc Chest 2 - Water Chamber * -->
    <GenerateStructure x="-255" y="47" z="-35" orientation="0">
      <PlaceContainer x="0" y="0" z="0" facing="5" block="54">
        <!-- Music Disc - cat -->
        <AddItem itemId="2257" quantity="1" auxValue="0" dataTag="2"/>
        <!-- Iron Chest - Feather Falling IV -->
        <AddItem itemId="309" quantity="1" auxValue="0" dataTag="0">
          <AddEnchantment enchantmentId="2" enchantmentLevel="4"/>
        </AddItem>
      </PlaceContainer>
    </GenerateStructure>
    <!-- Music Disc Chest 2 -->


    <!-- Music Disc Chest 3 - Ruined House * -->
    <GenerateStructure x="210" y="71" z="93" orientation="0">
      <PlaceContainer x="0" y="0" z="0" facing="2" block="54">
        <!-- Music Disc - where are we now -->
        <AddItem itemId="2267" quantity="1" auxValue="0" dataTag="4"/>
        <!-- Diamond Pickaxe - Silk Touch I + Unbreaking III -->
        <AddItem itemId="278" quantity="1" auxValue="0" dataTag="0">
          <AddEnchantment enchantmentId="33" enchantmentLevel="1"/>
          <AddEnchantment enchantmentId="34" enchantmentLevel="3"/>
        </AddItem>
      </PlaceContainer>
    </GenerateStructure>
    <!-- Music Disc Chest 3 -->


    <!-- Music Disc Chest 4 - Desert Village * -->
    <GenerateStructure x="-409" y="74" z="96" orientation="0">
      <PlaceContainer x="0" y="0" z="0" facing="5" block="54">
        <!-- Music Disc - chirp -->
        <AddItem itemId="2259" quantity="1" auxValue="0" dataTag="9"/>
        <!-- Iron Chestplate - Fire Protection IV -->
        <AddItem itemId="307" quantity="1" auxValue="0" dataTag="0">
          <AddEnchantment enchantmentId="1" enchantmentLevel="5"/>
        </AddItem>
      </PlaceContainer>
    </GenerateStructure>
    <!-- Music Disc Chest 4 -->


    <!-- Music Disc Chest 5 - Jungle Temple * -->
    <GenerateStructure x="26" y="61" z="241" orientation="0">
      <PlaceContainer x="0" y="0" z="0" facing="3" block="54">
        <!-- Music Disc - far -->
        <AddItem itemId="2260" quantity="1" auxValue="0" dataTag="7"/>
        <!-- Iron Shovel - Efficiency V -->
        <AddItem itemId="256" quantity="1" auxValue="0" dataTag="0">
          <AddEnchantment enchantmentId="32" enchantmentLevel="5"/>
        </AddItem>
      </PlaceContainer>
    </GenerateStructure>
    <!-- Music Disc Chest 5 -->


    <!-- Music Disc Chest 6 - Pillared House * -->
    <GenerateStructure x="285" y="82" z="103" orientation="0" dim="-1">
      <PlaceContainer x="0" y="0" z="0" facing="5" block="54">
        <!-- Music Disc - stal -->
        <AddItem itemId="2263" quantity="1" auxValue="0" dataTag="6"/>
        <AddItem itemId="259" quantity="1" auxValue="0" dataTag="6"/>
        <!-- Iron Helmet - Blast Protection IV -->
        <AddItem itemId="308" quantity="1" auxValue="0" dataTag="0">
          <AddEnchantment enchantmentId="3" enchantmentLevel="4"/>
        </AddItem>
      </PlaceContainer>
    </GenerateStructure>
    <!-- Music Disc Chest 6 -->



    <!-- Music Disc Chest 7 - Desert Temple * -->
    <GenerateStructure x="-301" y="69" z="106" orientation="0">
      <PlaceContainer x="0" y="0" z="0" facing="4" block="54">
        <!-- Music Disc - mellohi -->
        <AddItem itemId="2262" quantity="1" auxValue="0" dataTag="5"/>
        <!-- Iron Sword - Smite V -->
        <AddItem itemId="267" quantity="1" auxValue="0" dataTag="0">
          <AddEnchantment enchantmentId="17" enchantmentLevel="5"/>
        </AddItem>
      </PlaceContainer>
    </GenerateStructure>
    <!-- Music Disc Chest 7 -->


    <!-- Music Disc Chest 8 - Stone Temple * -->
    <GenerateStructure x="0" y="51" z="344" orientation="0">
      <PlaceContainer x="0" y="0" z="0" facing="2" block="54">
        <!-- Music Disc - strad -->
        <AddItem itemId="2264" quantity="1" auxValue="0" dataTag="10"/>
        <!-- Iron Axe - Fortune III -->
        <AddItem itemId="258" quantity="1" auxValue="0" dataTag="0">
          <AddEnchantment enchantmentId="35" enchantmentLevel="3"/>
        </AddItem>
      </PlaceContainer>
    </GenerateStructure>
    <!-- Music Disc Chest 8 -->



    <!-- Music Disc Chest 9 - Stone Circle * -->
    <GenerateStructure x="-15" y="63" z="-371" orientation="0">
      <PlaceContainer x="0" y="0" z="0" facing="0" block="54">
        <!-- Music Disc - ward -->
        <AddItem itemId="2265" quantity="1" auxValue="0" dataTag="11"/>
        <!-- Iron Pickaxe - Unbreaking III -->
        <AddItem itemId="257" quantity="1" auxValue="0" dataTag="0">
          <AddEnchantment enchantmentId="34" enchantmentLevel="3"/>
        </AddItem>
      </PlaceContainer>
    </GenerateStructure>
    <!-- Music Disc Chest 9 -->

    
    <!-- Music Disc Chest 10 - Smithy * -->
    <GenerateStructure x="383" y="63" z="-337" orientation="0">
      <PlaceContainer x="0" y="0" z="0" facing="4" block="54">
        <!-- Music Disc - blocks -->
        <AddItem itemId="2258" quantity="1" auxValue="0" dataTag="3"/>
        <!-- Iron Helmet - Respiration III -->
        <AddItem itemId="306" quantity="1" auxValue="0" dataTag="0">
          <AddEnchantment enchantmentId="5" enchantmentLevel="3"/>
        </AddItem>
      </PlaceContainer>
    </GenerateStructure>
    <!-- Music Disc Chest 10 -->


    <!-- Music Disc Chest 11 - SpiderCave * -->
    <GenerateStructure x="367" y="75" z="-57" orientation="0">
      <PlaceContainer x="0" y="0" z="0" facing="4" block="54">
        <!-- Music Disc - 11 -->
        <AddItem itemId="2266" quantity="1" auxValue="0" dataTag="12"/>
        <!-- Bow - Power V -->
        <AddItem itemId="261" quantity="1" auxValue="0" dataTag="0">
          <AddEnchantment enchantmentId="48" enchantmentLevel="5"/>
        </AddItem>
      </PlaceContainer>
    </GenerateStructure>
    <!-- Music Disc Chest 11 -->


    <!-- Music Disc Chest 12 - Ship * -->
    <GenerateStructure x="-164" y="88" z="-273" orientation="0" >
      <PlaceContainer x="0" y="0" z="0" facing="2" block="54">
        <!-- Music Disc - mall -->
        <AddItem itemId="2261" quantity="1" auxValue="0" dataTag="8"/>
      </PlaceContainer>
    </GenerateStructure>
    <!-- Music Disc Chest 12 -->

<!-- ***** MUSIC DISC CHESTS END ***** -->


<!-- ***** SPIDER SPAWNER *****-->
    
    <GenerateStructure x="365" y="74" z="-57" orientation="0">
      <PlaceSpawner x="0" y="0" z="0" entity="Spider"/>
    </GenerateStructure>
    
<!-- ***** SPIDER SPAWNER *****-->




  </MapOptions>

  <LevelRules>
    <!-- If any of the following elements are not there, then those hints/tasks will not exist -->
    <!-- Rather than removing them, they should just be commented out as the names are currently hard-coded in the game -->
    <NamedArea name="tutorialArea" x0="54" y0="0" z0="-156" x1="109" y1="127" z1="-87"/>
    <NamedArea name="minecartArea" x0="21" y0="72" z0="-95" x1="28" y1="78" z1="-91"/>
    <NamedArea name="boatArea" x0="22" y0="62" z0="-29" x1="29" y1="80" z1="-24"/>
    <NamedArea name="fishingArea" x0="31" y0="62" z0="-37" x1="34" y1="80" z1="-28"/>
    <NamedArea name="pistonArea" x0="9" y0="72" z0="-107" x1="25" y1="77" z1="-94"/>
    <NamedArea name="portalArea" x0="-94" y0="84" z0="-115" x1="-83" y1="92" z1="-108"/>
    <NamedArea name="brewingArea" x0="28" y0="80" z0="-108" x1="36" y1="85" z1="-100"/>
    <NamedArea name="enchantingArea" x0="18" y0="80" z0="-108" x1="25" y1="85" z1="-100"/>
    <NamedArea name="farmingArea" x0="2" y0="70" z0="-66" x1="18" y1="80" z1="-51"/>
    <NamedArea name="breedingArea" x0="25" y0="70" z0="-70" x1="51" y1="80" z1="-50"/>
    <NamedArea name="golemArea" x0="0" y0="80" z0="-108" x1="16" y1="84" z1="-94"/>
    <NamedArea name="enderchestArea" x0="-6" y0="84" z0="-98" x1="1" y1="89" z1="-88"/>
    <NamedArea name="anvilArea" x0="38" y0="80" z0="-85" x1="43" y1="85" z1="-77"/>
    <NamedArea name="tradingArea" x0="27" y0="84" z0="-108" x1="40" y1="90" z1="-100"/>
    <!--<NamedArea name="pistonBridgeArea" x0="-44" y0="71" z0="-47" x1="-28" y1="85" z1="-30"/>-->


    
    <!-- This runs when a new player is created in the world -->
    <UpdatePlayer spawnX="97" spawnY="72" spawnZ="-106" yRot="81.59" food="12" health="12">
      <!-- Slots 0-8 are the use row. Slot 9 is the map.-->
      <AddItem itemId="364" quantity="1" auxValue="0" dataTag="0" slot="10"/>
    </UpdatePlayer>

    <!-- dataTags 1-32 should be used for tutorial things, and are saved in the profile data when completed-->
    <!-- All dataTags in a world should be unique! Game modes other than the tutorial should not use dataTags <=32-->
    <CompleteAll goalType="1" descriptionName="IDS_COLLECTED_MUSIC_DISCS">
      <CollectItem itemId="2256" quantity="1" dataTag="1"/>
      <CollectItem itemId="2257" quantity="1" dataTag="2"/>
      <CollectItem itemId="2258" quantity="1" dataTag="3"/>
      <CollectItem itemId="2267" quantity="1" dataTag="4"/>
      <CollectItem itemId="2262" quantity="1" dataTag="5"/>
      <CollectItem itemId="2263" quantity="1" dataTag="6"/>
      <CollectItem itemId="2260" quantity="1" dataTag="7"/>
      <CollectItem itemId="2261" quantity="1" dataTag="8"/>
      <CollectItem itemId="2259" quantity="1" dataTag="9"/>
      <CollectItem itemId="2264" quantity="1" dataTag="10"/>
      <CollectItem itemId="2265" quantity="1" dataTag="11"/>
      <CollectItem itemId="2266" quantity="1" dataTag="12"/>
    </CompleteAll>
  </LevelRules>
</GameRules>
