#pragma once

#pragma message("UIStructs.h")

#include "UIEnums.h"

class Container;
class Inventory;
class BrewingStandTileEntity;
class DispenserTileEntity;
class FurnaceTileEntity;
class SignTileEntity;
class LevelGenerationOptions;
class LocalPlayer;
class Merchant;

// 4J Stu - Structs shared by Iggy and Xui scenes.
typedef struct _UIVec2D
{
	float x;
	float y;

	_UIVec2D& operator+=(const _UIVec2D &rhs)
	{
		x += rhs.x;
		y += rhs.y;
		return *this;
	}
} UIVec2D;

// Brewing
typedef struct _BrewingScreenInput
{
	shared_ptr<Inventory> inventory;
	shared_ptr<BrewingStandTileEntity> brewingStand;
	int iPad;
	bool bSplitscreen;
} BrewingScreenInput;

// Chest
typedef struct _ContainerScreenInput
{
	shared_ptr<Container> inventory;
	shared_ptr<Container> container;
	int					  iPad;
	bool bSplitscreen;
} ContainerScreenInput;

// Dispenser
typedef struct _TrapScreenInput
{
	shared_ptr<Container> inventory;
	shared_ptr<DispenserTileEntity> trap;
	int iPad;
	bool bSplitscreen;
} TrapScreenInput;

// Inventory and creative inventory
typedef struct _InventoryScreenInput
{
	shared_ptr<LocalPlayer> player;
	bool bNavigateBack; // If we came here from the crafting screen, go back to it, rather than closing the xui menus
	int iPad;
	bool bSplitscreen;
} InventoryScreenInput;

// Enchanting		
typedef struct _EnchantingScreenInput
{
	shared_ptr<Inventory> inventory;
	Level *level;
	int x;
	int y;
	int z;
	int iPad;
	bool bSplitscreen;
} EnchantingScreenInput;

// Furnace
typedef struct _FurnaceScreenInput
{
	shared_ptr<Inventory> inventory;
	shared_ptr<FurnaceTileEntity> furnace;
	int iPad;
	bool bSplitscreen;
} FurnaceScreenInput;

// Crafting
typedef struct _CraftingPanelScreenInput
{
	shared_ptr<LocalPlayer> player;
	int						iContainerType; // RECIPE_TYPE_2x2 or RECIPE_TYPE_3x3
	bool					bSplitscreen;
	int						iPad;
	int						x;
	int						y;
	int						z;
} 
CraftingPanelScreenInput;

// Trading
typedef struct _TradingScreenInput
{
	shared_ptr<Inventory> inventory;
	shared_ptr<Merchant> trader;
	Level *level;
	int iPad;
	bool bSplitscreen;
}
TradingScreenInput;

// Anvil
typedef struct _AnvilScreenInput
{
	shared_ptr<Inventory> inventory;
	Level *level;
	int x;
	int y;
	int z;
	int iPad;
	bool bSplitscreen;
}
AnvilScreenInput;

// Sign
typedef struct _SignEntryScreenInput
{
	shared_ptr<SignTileEntity> sign;
	int iPad;
} SignEntryScreenInput;

// Connecting progress
typedef struct _ConnectionProgressParams
{
	int iPad;
	int stringId;
	bool showTooltips;
	bool setFailTimer;
	int timerTime;
	void (*cancelFunc)(LPVOID param);
	LPVOID cancelFuncParam;

	_ConnectionProgressParams()
	{
		iPad = 0;
		stringId = -1;
		showTooltips = false;
		setFailTimer = false;
		timerTime = 0;
		cancelFunc = NULL;
		cancelFuncParam = NULL;
	}
} ConnectionProgressParams;

// Fullscreen progress
typedef struct _UIFullscreenProgressCompletionData
{
	BOOL bRequiresUserAction;
	BOOL bShowBackground;
	BOOL bShowLogo;
	BOOL bShowTips;
	ProgressionCompletionType type;
	int iPad;
	EUIScene scene;

	_UIFullscreenProgressCompletionData()
	{
		bRequiresUserAction = FALSE;
		bShowBackground = TRUE;
		bShowLogo = TRUE;
		bShowTips = TRUE;
		type = e_ProgressCompletion_NoAction;
	}
} UIFullscreenProgressCompletionData;

// Create world
typedef struct _CreateWorldMenuInitData
{
	BOOL bOnline;
	BOOL bIsPrivate;
	int iPad;
} 
CreateWorldMenuInitData;

// Join/Load saves list
typedef struct _SaveListDetails
{
	int saveId;
	PBYTE pbThumbnailData;
	DWORD dwThumbnailSize;
	char UTF8SaveName[128];
	char UTF8SaveFilename[MAX_SAVEFILENAME_LENGTH];

	_SaveListDetails()
	{
		saveId = 0;
		pbThumbnailData = NULL;
		dwThumbnailSize = 0;
		ZeroMemory(UTF8SaveName,128);
		ZeroMemory(UTF8SaveFilename,MAX_SAVEFILENAME_LENGTH);
	}

} SaveListDetails;

// Load world
typedef struct _LoadMenuInitData
{
	int iPad;
	int iSaveGameInfoIndex;
	LevelGenerationOptions *levelGen;
	SaveListDetails *saveDetails;
} 
LoadMenuInitData;

// Join Games
typedef struct _JoinMenuInitData
{
	FriendSessionInfo *selectedSession;
	int iPad;
} JoinMenuInitData;

// More Options
typedef struct _LaunchMoreOptionsMenuInitData
{
	BOOL bOnlineGame;
	BOOL bInviteOnly;
	BOOL bAllowFriendsOfFriends;

	BOOL bGenerateOptions;
	BOOL bStructures;
	BOOL bFlatWorld;
	BOOL bBonusChest;

	BOOL bPVP;
	BOOL bTrust;
	BOOL bFireSpreads;
	BOOL bTNT;

	BOOL bHostPrivileges;
	BOOL bResetNether;

	BOOL bOnlineSettingChangedBySystem;

	int iPad;

	DWORD dwTexturePack;

	wstring seed;
	int worldSize;
	bool bDisableSaving;

	_LaunchMoreOptionsMenuInitData()
	{
		memset(this,0,sizeof(_LaunchMoreOptionsMenuInitData));
		bOnlineGame = TRUE;
		bAllowFriendsOfFriends = TRUE;
		bPVP = TRUE;
		bFireSpreads = TRUE;
		bTNT = TRUE;
		iPad = -1;
		worldSize = 3;
		seed = L"";
		bDisableSaving = false;
	}
} 
LaunchMoreOptionsMenuInitData;

typedef struct _LoadingInputParams
{
	C4JThreadStartFunc* func;
	LPVOID lpParam;
	UIFullscreenProgressCompletionData *completionData;

	int cancelText;
	void (*cancelFunc)(LPVOID param);
	void (*completeFunc)(LPVOID param);
	LPVOID m_cancelFuncParam;
	LPVOID m_completeFuncParam;
	bool waitForThreadToDelete;

	_LoadingInputParams()
	{
		func = NULL;
		lpParam = NULL;
		completionData = NULL;

		cancelText = -1;
		cancelFunc = NULL;
		completeFunc = NULL;
		m_cancelFuncParam = NULL;
		m_completeFuncParam = NULL;
		waitForThreadToDelete = false;
	}
} LoadingInputParams;

// Tutorial
class UIScene;
class Tutorial;
typedef struct _TutorialPopupInfo
{
	UIScene *interactScene;
	LPCWSTR desc;
	LPCWSTR title;
	int icon;
	int iAuxVal /* = 0 */;
	bool isFoil /* = false */;
	bool allowFade /* = true */;
	bool isReminder /*= false*/;
	Tutorial *tutorial;

	_TutorialPopupInfo()
	{
		interactScene = NULL;
		desc = L"";
		title = L"";
		icon = -1;
		iAuxVal = 0;
		isFoil = false;
		allowFade = true;
		isReminder = false;
		tutorial = NULL;
	}

} TutorialPopupInfo;

// Quadrant sign in
typedef struct _SignInInfo
{
	int( *Func)(LPVOID,const bool, const int iPad);
	LPVOID lpParam;
	bool requireOnline;
} SignInInfo;

// Credits
typedef struct 
{
	LPCWSTR				m_Text;				// Should contain string, optionally with %s to add in translated string ... e.g. "Andy West - %s"
	int					m_iStringID[2];		// May be NO_TRANSLATED_STRING if we do not require to add any translated string.
	ECreditTextTypes	m_eType;
}
SCreditTextItemDef;

// Message box
typedef struct _MessageBoxInfo
{
	UINT uiTitle;
	UINT uiText;
	UINT *uiOptionA;
	UINT uiOptionC;
	DWORD dwPad;
	int( *Func)(LPVOID,int,const C4JStorage::EMessageResult);
	LPVOID lpParam;
	//C4JStringTable *pStringTable; // 4J Stu - We don't need this for our internal message boxes
	WCHAR *pwchFormatString;
	DWORD dwFocusButton;
} MessageBoxInfo;

typedef struct _DLCOffersParam
{
	int iPad;
	int iOfferC;
	int iType;		
} 
DLCOffersParam;

typedef struct _InGamePlayerOptionsInitData
{
	int iPad;
	BYTE networkSmallId;
	unsigned int playerPrivileges;
} InGamePlayerOptionsInitData;

typedef struct _DebugSetCameraPosition
{
	int player;
	double m_camX, m_camY, m_camZ, m_yRot, m_elev;
} DebugSetCameraPosition;

typedef struct _TeleportMenuInitData
{
	int iPad;
	bool teleportToPlayer;
} TeleportMenuInitData;

typedef struct _CustomDrawData
{
	float x0, y0, x1, y1;     // the bounding box of the original DisplayObject, in object space
	float mat[16];
} CustomDrawData;
