#include "stdafx.h"
#include "UI.h"
#include "UIScene_SkinSelectMenu.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"

#define SKIN_SELECT_PACK_DEFAULT 0
#define SKIN_SELECT_PACK_FAVORITES 1
//#define SKIN_SELECT_PACK_PLAYER_CUSTOM 1
#define SKIN_SELECT_MAX_DEFAULTS 2

WCHAR *UIScene_SkinSelectMenu::wchDefaultNamesA[]=
{
	L"USE LOCALISED VERSION", // Server selected
	L"Steve",
	L"Tennis Steve",
	L"Tuxedo Steve",
	L"Athlete Steve",
	L"Scottish Steve",
	L"Prisoner Steve",
	L"Cyclist Steve",
	L"Boxer Steve",
};

UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
	// Setup all the Iggy references we need for this scene
	initialiseMovie();

	m_labelSelected.init( app.GetString( IDS_SELECTED ) );


	m_bIgnoreInput=false;
	m_bNoSkinsToShow = false;
	
	m_currentPack = NULL;
	m_packIndex = SKIN_SELECT_PACK_DEFAULT;
	m_skinIndex = 0;

	m_originalSkinId = app.GetPlayerSkinId(iPad);
	m_currentSkinPath = app.GetPlayerSkinName(iPad);
	m_selectedSkinPath = L"";
	m_selectedCapePath = L"";
	m_vAdditionalSkinBoxes = NULL;

	m_bSlidingSkins = false;
	m_bAnimatingMove = false;
	m_bSkinIndexChanged = false;

	m_currentNavigation = eSkinNavigation_Skin;

	m_currentPackCount = 0;

	m_characters[eCharacter_Current].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Forward);

	m_characters[eCharacter_Next1].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Left);
	m_characters[eCharacter_Next2].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Left);
	m_characters[eCharacter_Next3].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Left);
	m_characters[eCharacter_Next4].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Left);

	m_characters[eCharacter_Previous1].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Right);
	m_characters[eCharacter_Previous2].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Right);
	m_characters[eCharacter_Previous3].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Right);
	m_characters[eCharacter_Previous4].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Right);

	m_labelSkinName.init(L"");
	m_labelSkinOrigin.init(L"");

	m_leftLabel = L"";
	m_centreLabel = L"";
	m_rightLabel = L"";


	// block input if we're waiting for DLC to install. The end of dlc mounting custom message will fill the save list
	if(app.StartInstallDLCProcess(m_iPad))
	{
		// DLC mounting in progress, so disable input
		m_bIgnoreInput=true;

		m_controlTimer.setVisible( true );
		m_controlIggyCharacters.setVisible( false );
		m_controlSkinNamePlate.setVisible( false );

		setCharacterLocked(false);
		setCharacterSelected(false);
	}
	else
	{
		m_controlTimer.setVisible( false );

		if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin)>0)
		{
			// Change to display the favorites if there are any. The current skin will be in there (probably) - need to check for it
			m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath);
			bool bFound;
			if(m_currentPack != NULL)
			{
				m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS;
			}
		}

		// If we have any favourites, set this to the favourites
		// first validate the favorite skins - we might have uninstalled the DLC needed for them
		app.ValidateFavoriteSkins(m_iPad);

		if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
		{
			m_packIndex = SKIN_SELECT_PACK_FAVORITES;
		}

		handlePackIndexChanged();
	}

	// Display the tooltips


}

void UIScene_SkinSelectMenu::updateTooltips()
{
	ui.SetTooltips( m_iPad, m_bNoSkinsToShow?-1:IDS_TOOLTIPS_SELECT_SKIN,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
}

void UIScene_SkinSelectMenu::updateComponents()
{
	m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}

wstring UIScene_SkinSelectMenu::getMoviePath()
{
	if(app.GetLocalPlayerCount() > 1)
	{
		return L"SkinSelectMenuSplit";
	}
	else
	{
		return L"SkinSelectMenu";
	}
}

void UIScene_SkinSelectMenu::tick()
{
	UIScene::tick();

	if(m_bSkinIndexChanged)
	{
		m_bSkinIndexChanged = false;
		handleSkinIndexChanged();
	}

	// check for new DLC installed

	// check for the patch error dialog
}

void UIScene_SkinSelectMenu::handleAnimationEnd()
{
	if(m_bSlidingSkins)
	{
		m_bSlidingSkins = false;

		m_characters[eCharacter_Current].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Forward, false);
		m_characters[eCharacter_Next1].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Left, false);
		m_characters[eCharacter_Previous1].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Right, false);

		m_bSkinIndexChanged = true;
		//handleSkinIndexChanged();

		m_bAnimatingMove = false;
	}
}

void UIScene_SkinSelectMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
	if (m_bIgnoreInput) return;
	//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");

	switch(key)
	{
	case ACTION_MENU_CANCEL:
		if(pressed)
		{
			ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
			app.CheckGameSettingsChanged(true,iPad);
			navigateBack();
		}
		break;
	case ACTION_MENU_OK:
		if(pressed)
		{
			ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
			// if the profile data has been changed, then force a profile write
			// It seems we're allowed to break the 5 minute rule if it's the result of a user action
			switch(m_packIndex)
			{
			case SKIN_SELECT_PACK_DEFAULT:
				app.SetPlayerSkin(iPad, m_skinIndex);
				app.SetPlayerCape(iPad, 0);
				m_currentSkinPath = app.GetPlayerSkinName(iPad);
				m_originalSkinId = app.GetPlayerSkinId(iPad);
				setCharacterSelected(true);
				ui.PlayUISFX(eSFX_Press);
				break;
			case SKIN_SELECT_PACK_FAVORITES:
				if(app.GetPlayerFavoriteSkinsCount(iPad)>0)
				{		
					// get the pack number from the skin id
					wchar_t chars[256];
					swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(iPad,m_skinIndex));

					DLCPack *Pack=app.m_dlcManager.getPackContainingSkin(chars);	

					if(Pack)
					{
						DLCSkinFile *skinFile = Pack->getSkinFile(chars);
						app.SetPlayerSkin(iPad, skinFile->getPath());
						app.SetPlayerCape(iPad, skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape));
						setCharacterSelected(true);
						m_currentSkinPath = app.GetPlayerSkinName(iPad);
						m_originalSkinId = app.GetPlayerSkinId(iPad);
						app.SetPlayerFavoriteSkinsPos(iPad,m_skinIndex);
					}
				}
				break;
			default:
				if( m_currentPack != NULL )
				{
					DLCSkinFile *skinFile = m_currentPack->getSkinFile(m_skinIndex);

					if	(	!skinFile->getParameterAsBool( DLCManager::e_DLCParamType_Free ) // Is this a free skin?
						&&	!m_currentPack->hasPurchasedFile( DLCManager::e_DLCType_Skin, skinFile->getPath() ) // do we have a license?
						)
					{
						// 4J-PB - check for a patch

						// no
						UINT uiIDA[1] = { IDS_OK };
						// We need to upsell the full version
						if(ProfileManager.IsGuest(iPad))
						{
							// can't buy
							ui.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1,iPad,NULL,NULL,app.GetStringTable(),NULL,0,false);
						}
						// are we online?
						else if(!ProfileManager.IsSignedInLive(iPad))
						{
							showNotOnlineDialog(iPad);
						}
						else
						{
							// upsell
							bool bContentRestricted=false;
#if defined(__PS3__)
							ProfileManager.GetChatAndContentRestrictions(m_iPad,true,NULL,&bContentRestricted,NULL);
#endif
							if(bContentRestricted)
							{
#if !(0 || defined(_WIN64)) // 4J Stu - Temp to get the win build running, but so we check this for other platforms
								// you can't see the store
								UINT uiIDA[1] = { IDS_CONFIRM_OK };
								ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPad,NULL,this, app.GetStringTable(),NULL,0,false);
#endif
							}
							else
							{
								// 4J-PB - need to check for an empty store
#if defined __PS3__
								if(app.CheckForEmptyStore(iPad)==false)
#endif
								{
									this->m_bIgnoreInput = true;

									UINT uiIDA[2] = { IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL };
									ui.RequestMessageBox(IDS_UNLOCK_DLC_TITLE, IDS_UNLOCK_DLC_SKIN, uiIDA, 2, iPad,&UIScene_SkinSelectMenu::UnlockSkinReturned,this,app.GetStringTable(),NULL,0,false);
								}
							}
						}
					}
					else
					{
						app.SetPlayerSkin(iPad, skinFile->getPath());
						app.SetPlayerCape(iPad, skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape));
						setCharacterSelected(true);
						m_currentSkinPath = app.GetPlayerSkinName(iPad);
						m_originalSkinId = app.GetPlayerSkinId(iPad);

						// push this onto the favorite list
						AddFavoriteSkin(iPad,GET_DLC_SKIN_ID_FROM_BITMASK(m_originalSkinId));
					}
				}

				ui.PlayUISFX(eSFX_Press);
		break;
			}
		}
		break;
	case ACTION_MENU_UP:
	case ACTION_MENU_DOWN:
		if(pressed)
		{
			if(m_packIndex==SKIN_SELECT_PACK_FAVORITES)
			{
				if(app.GetPlayerFavoriteSkinsCount(iPad)==0)
				{
					// ignore this, since there are no skins being displayed
					break;
				}
			}

			ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
			ui.PlayUISFX(eSFX_Scroll);
			switch(m_currentNavigation)
			{
			case eSkinNavigation_Pack:
				m_currentNavigation = eSkinNavigation_Skin;
				break;
			case eSkinNavigation_Skin:
				m_currentNavigation = eSkinNavigation_Pack;
				break;
			};
			sendInputToMovie(key, repeat, pressed, released);
		}
		break;
	case ACTION_MENU_LEFT:
		if(pressed)
		{
			if( m_currentNavigation == eSkinNavigation_Skin )
			{
				if(!m_bAnimatingMove)
				{
					ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
					ui.PlayUISFX(eSFX_Scroll);

					m_skinIndex = getPreviousSkinIndex(m_skinIndex);
					//handleSkinIndexChanged();

					m_bSlidingSkins = true;
					m_bAnimatingMove = true;

					m_characters[eCharacter_Current].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Left, true);
					m_characters[eCharacter_Previous1].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Forward, true);

					// 4J Stu - Swapped nav buttons
					sendInputToMovie(ACTION_MENU_RIGHT, repeat, pressed, released);
				}
			}
			else if( m_currentNavigation == eSkinNavigation_Pack )
			{
				ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
				ui.PlayUISFX(eSFX_Scroll);
				DWORD startingIndex = m_packIndex;
				m_packIndex = getPreviousPackIndex(m_packIndex);
				if(startingIndex != m_packIndex)
				{
					handlePackIndexChanged();
				}
			}
		}
		break;
	case ACTION_MENU_RIGHT:
		if(pressed)
		{
			if( m_currentNavigation == eSkinNavigation_Skin )
			{
				if(!m_bAnimatingMove)
				{
					ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
					ui.PlayUISFX(eSFX_Scroll);
					m_skinIndex = getNextSkinIndex(m_skinIndex);
					//handleSkinIndexChanged();

					m_bSlidingSkins = true;
					m_bAnimatingMove = true;

					m_characters[eCharacter_Current].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Right, true);
					m_characters[eCharacter_Next1].SetFacing(UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Forward, true);

					// 4J Stu - Swapped nav buttons
					sendInputToMovie(ACTION_MENU_LEFT, repeat, pressed, released);
				}
			}
			else if( m_currentNavigation == eSkinNavigation_Pack )
			{
				ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
				ui.PlayUISFX(eSFX_Scroll);
				DWORD startingIndex = m_packIndex;
				m_packIndex = getNextPackIndex(m_packIndex);
				if(startingIndex != m_packIndex)
				{
					handlePackIndexChanged();
				}
			}
		}
		break;
	case ACTION_MENU_OTHER_STICK_PRESS:
		if(pressed)
		{
			ui.PlayUISFX(eSFX_Press);
			if( m_currentNavigation == eSkinNavigation_Skin )
			{
				m_characters[eCharacter_Current].ResetRotation();
			}
		}
		break;
	case ACTION_MENU_OTHER_STICK_LEFT:
		if(pressed)
		{
			if( m_currentNavigation == eSkinNavigation_Skin )
			{
				m_characters[eCharacter_Current].m_incYRot = true;
			}
			else
			{
				ui.PlayUISFX(eSFX_Scroll);
			}
		}
		else if(released)
		{
			m_characters[eCharacter_Current].m_incYRot = false;
		}
		break;
	case ACTION_MENU_OTHER_STICK_RIGHT:
		if(pressed)
		{
			if( m_currentNavigation == eSkinNavigation_Skin )
			{
				m_characters[eCharacter_Current].m_decYRot = true;
			}
			else
			{
				ui.PlayUISFX(eSFX_Scroll);
			}
		}
		else if(released)
		{
			m_characters[eCharacter_Current].m_decYRot = false;
		}
		break;
	case ACTION_MENU_OTHER_STICK_UP:
		if(pressed)
		{
			if( m_currentNavigation == eSkinNavigation_Skin )
			{
				//m_previewControl->m_incXRot = true;
				m_characters[eCharacter_Current].CyclePreviousAnimation();
			}
			else
			{
				ui.PlayUISFX(eSFX_Scroll);
			}
		}
		break;
	case ACTION_MENU_OTHER_STICK_DOWN:
		if(pressed)
		{
			if( m_currentNavigation == eSkinNavigation_Skin )
			{
				//m_previewControl->m_decXRot = true;
				m_characters[eCharacter_Current].CycleNextAnimation();
			}
			else
			{
				ui.PlayUISFX(eSFX_Scroll);
			}
		}
		break;
	}
}

void UIScene_SkinSelectMenu::InputActionOK(unsigned int iPad)
{
	ui.AnimateKeyPress(iPad, ACTION_MENU_OK, false, true, false);

	// if the profile data has been changed, then force a profile write
	// It seems we're allowed to break the 5 minute rule if it's the result of a user action
	switch(m_packIndex)
	{
	case SKIN_SELECT_PACK_DEFAULT:
		app.SetPlayerSkin(iPad, m_skinIndex);
		app.SetPlayerCape(iPad, 0);
		m_currentSkinPath = app.GetPlayerSkinName(iPad);
		m_originalSkinId = app.GetPlayerSkinId(iPad);
		setCharacterSelected(true);
		ui.PlayUISFX(eSFX_Press);
		break;
	case SKIN_SELECT_PACK_FAVORITES:
		if(app.GetPlayerFavoriteSkinsCount(iPad)>0)
		{		
			// get the pack number from the skin id
			wchar_t chars[256];
			swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(iPad,m_skinIndex));

			DLCPack *Pack=app.m_dlcManager.getPackContainingSkin(chars);	

			if(Pack)
			{
				DLCSkinFile *skinFile = Pack->getSkinFile(chars);
				app.SetPlayerSkin(iPad, skinFile->getPath());
				app.SetPlayerCape(iPad, skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape));
				setCharacterSelected(true);
				m_currentSkinPath = app.GetPlayerSkinName(iPad);
				m_originalSkinId = app.GetPlayerSkinId(iPad);
				app.SetPlayerFavoriteSkinsPos(iPad,m_skinIndex);
	}
}
		break;
	default:
		if( m_currentPack != NULL )
		{
			bool renableInputAfterOperation = true;
			m_bIgnoreInput = true;

			DLCSkinFile *skinFile = m_currentPack->getSkinFile(m_skinIndex);

			// Is this a free skin?

			if(!skinFile->getParameterAsBool( DLCManager::e_DLCParamType_Free ))
			{
				// do we have a license?
				//if(true)
				if(!m_currentPack->hasPurchasedFile( DLCManager::e_DLCType_Skin, skinFile->getPath() ))
				{
					// no
					UINT uiIDA[1];
					uiIDA[0]=IDS_OK;

					// We need to upsell the full version
					if(ProfileManager.IsGuest(iPad))
					{
						// can't buy
						ui.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1,iPad,NULL,NULL,app.GetStringTable(),NULL,0,false);
					}
#if defined(__PS3__)
					// are we online?
					else if(!ProfileManager.IsSignedInLive(iPad))
					{
						showNotOnlineDialog(iPad);
					}
#endif
					else
					{
						// upsell
						bool bContentRestricted=false;
#if defined(__PS3__)
						ProfileManager.GetChatAndContentRestrictions(m_iPad,true,NULL,&bContentRestricted,NULL);
#endif
						if(bContentRestricted)
						{
#if !(0 || defined(_WIN64)) // 4J Stu - Temp to get the win build running, but so we check this for other platforms
							// you can't see the store
							UINT uiIDA[1];
							uiIDA[0]=IDS_CONFIRM_OK;
							ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),NULL,this, app.GetStringTable(),NULL,0,false);
#endif
						}
						else
						{	
							// 4J-PB - need to check for an empty store
#if defined __PS3__
							if(app.CheckForEmptyStore(iPad)==false)
#endif
							{
								m_bIgnoreInput = true;
								renableInputAfterOperation = false;

								UINT uiIDA[2] = { IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL };
								ui.RequestMessageBox(IDS_UNLOCK_DLC_TITLE, IDS_UNLOCK_DLC_SKIN, uiIDA, 2, iPad,&UIScene_SkinSelectMenu::UnlockSkinReturned,this,app.GetStringTable(),NULL,0,false);
							}
						}
					}
				}
				else
				{
					app.SetPlayerSkin(iPad, skinFile->getPath());
					app.SetPlayerCape(iPad, skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape));
					setCharacterSelected(true);
					m_currentSkinPath = app.GetPlayerSkinName(iPad);
					m_originalSkinId = app.GetPlayerSkinId(iPad);

					// push this onto the favorite list
					AddFavoriteSkin(m_iPad,GET_DLC_SKIN_ID_FROM_BITMASK(m_originalSkinId));
				}
			}
			else
			{
				app.SetPlayerSkin(iPad, skinFile->getPath());
				app.SetPlayerCape(iPad, skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape));
				setCharacterSelected(true);
				m_currentSkinPath = app.GetPlayerSkinName(iPad);
				m_originalSkinId = app.GetPlayerSkinId(iPad);

				// push this onto the favorite list
				AddFavoriteSkin(iPad,GET_DLC_SKIN_ID_FROM_BITMASK(m_originalSkinId));
			}

			if (renableInputAfterOperation) m_bIgnoreInput = false;
		}

		ui.PlayUISFX(eSFX_Press);
		break;
	}
}

void UIScene_SkinSelectMenu::customDraw(IggyCustomDrawCallbackRegion *region)
{
	int characterId = -1;
	swscanf((wchar_t*)region->name,L"Character%d",&characterId);
	if (characterId == -1)
	{
		app.DebugPrintf("Invalid character to render found\n");
	}
	else
	{
		// Setup GDraw, normal game render states and matrices
		CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
		delete customDrawRegion;

		//app.DebugPrintf("Scissor x0= %d, y0= %d, x1= %d, y1= %d\n", region->scissor_x0, region->scissor_y0, region->scissor_x1, region->scissor_y1);
		//app.DebugPrintf("Stencil mask= %d, stencil ref= %d, stencil write= %d\n", region->stencil_func_mask, region->stencil_func_ref, region->stencil_write_mask);
#if defined(__PS3__)
		if(region->stencil_func_ref != 0) RenderManager.StateSetStencil(GL_EQUAL,region->stencil_func_ref,region->stencil_func_mask);
#else
		if(region->stencil_func_ref != 0) RenderManager.StateSetStencil(GL_EQUAL,region->stencil_func_ref, region->stencil_func_mask,region->stencil_write_mask);
#endif
		m_characters[characterId].render(region);

		// Finish GDraw and anything else that needs to be finalised
		ui.endCustomDraw(region);
	}
}

void UIScene_SkinSelectMenu::handleSkinIndexChanged()
{
	BOOL showPrevious = FALSE, showNext = FALSE;
	DWORD previousIndex = 0, nextIndex = 0;
	wstring skinName = L"";
	wstring skinOrigin = L"";
	bool bSkinIsFree=false;
	bool bLicensed=false;
	DLCSkinFile *skinFile=NULL;
	DLCPack *Pack=NULL;
	BYTE sidePreviewControlsL,sidePreviewControlsR;
	m_bNoSkinsToShow=false;

	TEXTURE_NAME backupTexture = TN_MOB_CHAR;
	
	setCharacterSelected(false);

	m_controlSkinNamePlate.setVisible( false );

	if( m_currentPack != NULL )
	{
		skinFile = m_currentPack->getSkinFile(m_skinIndex);
		m_selectedSkinPath = skinFile->getPath();
		m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
		m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();

		skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
		skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );

		if( m_selectedSkinPath.compare( m_currentSkinPath ) == 0 )
		{
			setCharacterSelected(true);
		}

		bSkinIsFree = skinFile->getParameterAsBool( DLCManager::e_DLCParamType_Free );
		bLicensed = m_currentPack->hasPurchasedFile( DLCManager::e_DLCType_Skin, m_selectedSkinPath );
		
		setCharacterLocked(!(bSkinIsFree || bLicensed));
		
		m_characters[eCharacter_Current].setVisible(true);
		m_controlSkinNamePlate.setVisible( true );
	}
	else
	{	
		m_selectedSkinPath = L"";
		m_selectedCapePath = L"";
		m_vAdditionalSkinBoxes = NULL;

		switch(m_packIndex)
		{
		case SKIN_SELECT_PACK_DEFAULT:
			backupTexture = getTextureId(m_skinIndex);

			if( m_skinIndex ==  eDefaultSkins_ServerSelected )
			{
				skinName = app.GetString(IDS_DEFAULT_SKINS);
			}
			else
			{			
				skinName = wchDefaultNamesA[m_skinIndex];
			}

			if( m_originalSkinId == m_skinIndex )
			{
				setCharacterSelected(true);
			}
			setCharacterLocked(false);
			setCharacterLocked(false);

			m_characters[eCharacter_Current].setVisible(true);
			m_controlSkinNamePlate.setVisible( true );

			break;
		case SKIN_SELECT_PACK_FAVORITES:

			if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
			{		
				// get the pack number from the skin id
				wchar_t chars[256];
				swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,m_skinIndex));

				Pack=app.m_dlcManager.getPackContainingSkin(chars);	
				if(Pack)
				{			
					skinFile = Pack->getSkinFile(chars);

					m_selectedSkinPath = skinFile->getPath();
					m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
					m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();

					skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
					skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );

					if( m_selectedSkinPath.compare( m_currentSkinPath ) == 0 )
					{
						setCharacterSelected(true);
					}

					bSkinIsFree = skinFile->getParameterAsBool( DLCManager::e_DLCParamType_Free );
					bLicensed = Pack->hasPurchasedFile( DLCManager::e_DLCType_Skin, m_selectedSkinPath );
					
					setCharacterLocked(!(bSkinIsFree || bLicensed));
					m_controlSkinNamePlate.setVisible( true );
				}
				else
				{
					setCharacterSelected(false);
					setCharacterLocked(false);
				}
			}
			else
			{
				//disable the display
				m_characters[eCharacter_Current].setVisible(false);

				// change the tooltips
				m_bNoSkinsToShow=true;
			}
			break;
		}
	}

	m_labelSkinName.setLabel(skinName);
	m_labelSkinOrigin.setLabel(skinOrigin);


	if(m_vAdditionalSkinBoxes && m_vAdditionalSkinBoxes->size()!=0)
	{
		// add the boxes to the humanoid model, but only if we've not done this already

		vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
		if(pAdditionalModelParts==NULL)
		{
			pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes);
		}
	}

	if(skinFile!=NULL)
	{
		app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask());
	}

	m_characters[eCharacter_Current].SetTexture(m_selectedSkinPath, backupTexture);
	m_characters[eCharacter_Current].SetCapeTexture(m_selectedCapePath);

	showNext = TRUE;		
	showPrevious = TRUE;
	nextIndex = getNextSkinIndex(m_skinIndex);
	previousIndex = getPreviousSkinIndex(m_skinIndex);

	wstring otherSkinPath = L"";
	wstring otherCapePath = L"";
	vector<SKIN_BOX *> *othervAdditionalSkinBoxes=NULL;
	wchar_t chars[256];

	// turn off all displays
	for(unsigned int i = eCharacter_Current + 1; i < eCharacter_COUNT; ++i)
	{
		m_characters[i].setVisible(false);
	}

	unsigned int uiCurrentFavoriteC=app.GetPlayerFavoriteSkinsCount(m_iPad);

	if(m_packIndex==SKIN_SELECT_PACK_FAVORITES)
	{
		// might not be enough to cycle through
		if(uiCurrentFavoriteC<((sidePreviewControls*2)+1))
		{
			if(uiCurrentFavoriteC==0)
			{
				sidePreviewControlsL=sidePreviewControlsR=0;
			}
			// might be an odd number
			else if((uiCurrentFavoriteC-1)%2==1)
			{
				sidePreviewControlsL=1+(uiCurrentFavoriteC-1)/2;
				sidePreviewControlsR=(uiCurrentFavoriteC-1)/2;
			}
			else
			{
				sidePreviewControlsL=sidePreviewControlsR=(uiCurrentFavoriteC-1)/2;
			}
		}
		else
		{
			sidePreviewControlsL=sidePreviewControlsR=sidePreviewControls;
		}
	}
	else
	{
		sidePreviewControlsL=sidePreviewControlsR=sidePreviewControls;
	}

	for(BYTE i = 0; i < sidePreviewControlsR; ++i)
	{
		if(showNext)
		{
			skinFile=NULL;

			m_characters[eCharacter_Next1 + i].setVisible(true);

			if( m_currentPack != NULL )
			{
				skinFile = m_currentPack->getSkinFile(nextIndex);
				otherSkinPath = skinFile->getPath();
				otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
				othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
				backupTexture = TN_MOB_CHAR;
			}
			else
			{	
				otherSkinPath = L"";
				otherCapePath = L"";
				othervAdditionalSkinBoxes=NULL;
				switch(m_packIndex)
				{
				case SKIN_SELECT_PACK_DEFAULT:
					backupTexture = getTextureId(nextIndex);
					break;
				case SKIN_SELECT_PACK_FAVORITES:
					if(uiCurrentFavoriteC>0)
					{				
						// get the pack number from the skin id
						swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,nextIndex));

						Pack=app.m_dlcManager.getPackContainingSkin(chars);	
						if(Pack)
						{				
							skinFile = Pack->getSkinFile(chars);

							otherSkinPath = skinFile->getPath();
							otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
							othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
							backupTexture = TN_MOB_CHAR;
						}
					}
					break;
				default:
					break;
				}

			}
			if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0)
			{
				vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
				if(pAdditionalModelParts==NULL)
				{
					pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
				}
			}
			// 4J-PB - anim override needs set before SetTexture
			if(skinFile!=NULL)
			{
				app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask());
			}
			m_characters[eCharacter_Next1 + i].SetTexture(otherSkinPath, backupTexture);
			m_characters[eCharacter_Next1 + i].SetCapeTexture(otherCapePath);
		}

		nextIndex = getNextSkinIndex(nextIndex);
	}



	for(BYTE i = 0; i < sidePreviewControlsL; ++i)
	{
		if(showPrevious)
		{
			skinFile=NULL;
			
			m_characters[eCharacter_Previous1 + i].setVisible(true);

			if( m_currentPack != NULL )
			{
				skinFile = m_currentPack->getSkinFile(previousIndex);
				otherSkinPath = skinFile->getPath();
				otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
				othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
				backupTexture = TN_MOB_CHAR;
			}
			else
			{	
				otherSkinPath = L"";
				otherCapePath = L"";
				othervAdditionalSkinBoxes=NULL;
				switch(m_packIndex)
				{
				case SKIN_SELECT_PACK_DEFAULT:
					backupTexture = getTextureId(previousIndex);
					break;
				case SKIN_SELECT_PACK_FAVORITES:
					if(uiCurrentFavoriteC>0)
					{	
						// get the pack number from the skin id
						swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,previousIndex));

						Pack=app.m_dlcManager.getPackContainingSkin(chars);	
						if(Pack)
						{
							skinFile = Pack->getSkinFile(chars);

							otherSkinPath = skinFile->getPath();
							otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
							othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
							backupTexture = TN_MOB_CHAR;
						}
					}

					break;
				default:
					break;
				}
			}
			if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0)
			{
				vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
				if(pAdditionalModelParts==NULL)
				{
					pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
				}
			}
			// 4J-PB - anim override needs set before SetTexture
			if(skinFile)
			{
				app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask());
			}			
			m_characters[eCharacter_Previous1 + i].SetTexture(otherSkinPath, backupTexture);
			m_characters[eCharacter_Previous1 + i].SetCapeTexture(otherCapePath);
		}

		previousIndex = getPreviousSkinIndex(previousIndex);
	}

	updateTooltips();
}

TEXTURE_NAME UIScene_SkinSelectMenu::getTextureId(int skinIndex)
{
	TEXTURE_NAME texture = TN_MOB_CHAR;
	switch(skinIndex)
	{
	case eDefaultSkins_ServerSelected:
	case eDefaultSkins_Skin0:
		texture = TN_MOB_CHAR;
		break;
	case eDefaultSkins_Skin1:
		texture = TN_MOB_CHAR1;
		break;
	case eDefaultSkins_Skin2:
		texture = TN_MOB_CHAR2;
		break;
	case eDefaultSkins_Skin3:
		texture = TN_MOB_CHAR3;
		break;
	case eDefaultSkins_Skin4:
		texture = TN_MOB_CHAR4;
		break;
	case eDefaultSkins_Skin5:
		texture = TN_MOB_CHAR5;
		break;
	case eDefaultSkins_Skin6:
		texture = TN_MOB_CHAR6;
		break;
	case eDefaultSkins_Skin7:
		texture = TN_MOB_CHAR7;
		break;
	};

	return texture;
}

int UIScene_SkinSelectMenu::getNextSkinIndex(DWORD sourceIndex)
{
	int nextSkin = sourceIndex;

	// special case for favourites
	switch(m_packIndex)
	{

	case SKIN_SELECT_PACK_FAVORITES:
		++nextSkin;
		if(nextSkin>=app.GetPlayerFavoriteSkinsCount(m_iPad))
		{
			nextSkin=0;
		}

		break;
	default:
		++nextSkin;

		if(m_packIndex == SKIN_SELECT_PACK_DEFAULT && nextSkin >= eDefaultSkins_Count)
		{
			nextSkin = eDefaultSkins_ServerSelected;
		}
		else if(m_currentPack != NULL && nextSkin>=m_currentPack->getSkinCount())
		{
			nextSkin = 0;
		}		
		break;
	}


	return nextSkin;
}

int UIScene_SkinSelectMenu::getPreviousSkinIndex(DWORD sourceIndex)
{
	int previousSkin = sourceIndex;
	switch(m_packIndex)
	{

	case SKIN_SELECT_PACK_FAVORITES:
		if(previousSkin==0)
		{
			previousSkin = app.GetPlayerFavoriteSkinsCount(m_iPad) - 1;
		}
		else
		{
			--previousSkin;
		}		
		break;
	default:
		if(previousSkin==0)
		{
			if(m_packIndex == SKIN_SELECT_PACK_DEFAULT)
			{
				previousSkin = eDefaultSkins_Count - 1;
			}
			else if(m_currentPack != NULL)
			{
				previousSkin = m_currentPack->getSkinCount()-1;
			}
		}
		else
		{
			--previousSkin;
		}			
		break;
	}


	return previousSkin;
}

void UIScene_SkinSelectMenu::handlePackIndexChanged()
{
	if(m_packIndex >= SKIN_SELECT_MAX_DEFAULTS)
	{
		m_currentPack = app.m_dlcManager.getPack(m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);	
	}
	else
	{
		m_currentPack = NULL;
	}
	m_skinIndex = 0;
	if(m_currentPack != NULL)
	{
		bool found;
		DWORD currentSkinIndex = m_currentPack->getSkinIndexAt(m_currentSkinPath, found);
		if(found) m_skinIndex = currentSkinIndex;
	}
	else
	{
		switch(m_packIndex)
		{
		case SKIN_SELECT_PACK_DEFAULT:
			if( !GET_IS_DLC_SKIN_FROM_BITMASK(m_originalSkinId) )
			{	
				DWORD ugcSkinIndex = GET_UGC_SKIN_ID_FROM_BITMASK(m_originalSkinId);
				DWORD defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(m_originalSkinId);
				if( ugcSkinIndex == 0 )
				{
					m_skinIndex = (EDefaultSkins) defaultSkinIndex;
				}
			}	
			break;
		case SKIN_SELECT_PACK_FAVORITES:
			if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
			{
				bool found;
				wchar_t chars[256];
				// get the pack number from the skin id
				swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,app.GetPlayerFavoriteSkinsPos(m_iPad)));

				DLCPack *Pack=app.m_dlcManager.getPackContainingSkin(chars);	
				if(Pack)
				{
					DWORD currentSkinIndex = Pack->getSkinIndexAt(m_currentSkinPath, found);
					if(found) m_skinIndex = app.GetPlayerFavoriteSkinsPos(m_iPad);
				}
			}
			break;
		default:
			break;
		}
	}
	handleSkinIndexChanged();
	updatePackDisplay();
}

void UIScene_SkinSelectMenu::updatePackDisplay()
{
	m_currentPackCount = app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS;

	if(m_packIndex >= SKIN_SELECT_MAX_DEFAULTS)
	{
		DLCPack *thisPack = app.m_dlcManager.getPack(m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
		setCentreLabel(thisPack->getName().c_str());
	}
	else
	{
		switch(m_packIndex)
		{
		case SKIN_SELECT_PACK_DEFAULT:				
			setCentreLabel(app.GetString(IDS_NO_SKIN_PACK));
			break;
		case SKIN_SELECT_PACK_FAVORITES:				
			setCentreLabel(app.GetString(IDS_FAVORITES_SKIN_PACK));
			break;
		}
	}

	int nextPackIndex = getNextPackIndex(m_packIndex);
	if(nextPackIndex >= SKIN_SELECT_MAX_DEFAULTS)
	{
		DLCPack *thisPack = app.m_dlcManager.getPack(nextPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
		setRightLabel(thisPack->getName().c_str());
	}
	else
	{
		switch(nextPackIndex)
		{
		case SKIN_SELECT_PACK_DEFAULT:				
			setRightLabel(app.GetString(IDS_NO_SKIN_PACK));
			break;
		case SKIN_SELECT_PACK_FAVORITES:				
			setRightLabel(app.GetString(IDS_FAVORITES_SKIN_PACK));
			break;
		}
	}

	int previousPackIndex = getPreviousPackIndex(m_packIndex);
	if(previousPackIndex >= SKIN_SELECT_MAX_DEFAULTS)
	{
		DLCPack *thisPack = app.m_dlcManager.getPack(previousPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
		setLeftLabel(thisPack->getName().c_str());
	}
	else
	{
		switch(previousPackIndex)
		{
		case SKIN_SELECT_PACK_DEFAULT:				
			setLeftLabel(app.GetString(IDS_NO_SKIN_PACK));
			break;
		case SKIN_SELECT_PACK_FAVORITES:				
			setLeftLabel(app.GetString(IDS_FAVORITES_SKIN_PACK));
			break;
		}
	}

}

int UIScene_SkinSelectMenu::getNextPackIndex(DWORD sourceIndex)
{
	int nextPack = sourceIndex;
	++nextPack;
	if(nextPack > app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) - 1 + SKIN_SELECT_MAX_DEFAULTS)
	{
		nextPack = SKIN_SELECT_PACK_DEFAULT;
	}

	return nextPack;
}

int UIScene_SkinSelectMenu::getPreviousPackIndex(DWORD sourceIndex)
{
	int previousPack = sourceIndex;
	if (previousPack == SKIN_SELECT_PACK_DEFAULT)
	{
		DWORD packCount = app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin);
		
		if (packCount > 0)
		{
			previousPack = packCount + SKIN_SELECT_MAX_DEFAULTS - 1;
		}
		else
		{
			previousPack = SKIN_SELECT_MAX_DEFAULTS - 1;
		}
	}
	else
	{
		--previousPack;
	}

	return previousPack;
}

void UIScene_SkinSelectMenu::setCharacterSelected(bool selected)
{
	IggyDataValue result;
	IggyDataValue value[1];
	value[0].type = IGGY_DATATYPE_boolean;
	value[0].boolval = selected;
	IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlayerCharacterSelected , 1 , value );
}

void UIScene_SkinSelectMenu::setCharacterLocked(bool locked)
{
	IggyDataValue result;
	IggyDataValue value[1];
	value[0].type = IGGY_DATATYPE_boolean;
	value[0].boolval = locked;
	IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetCharacterLocked , 1 , value );
}

void UIScene_SkinSelectMenu::setLeftLabel(const wstring &label)
{
	if(label.compare(m_leftLabel) != 0)
	{
		m_leftLabel = label;	

		IggyDataValue result;
		IggyDataValue value[1];

		IggyStringUTF16 stringVal;
		stringVal.string = (IggyUTF16*)label.c_str();
		stringVal.length = label.length();

		value[0].type = IGGY_DATATYPE_string_UTF16;
		value[0].string16 = stringVal;
		IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetLeftLabel , 1 , value );
	}
}

void UIScene_SkinSelectMenu::setCentreLabel(const wstring &label)
{
	if(label.compare(m_centreLabel) != 0)
	{
		m_centreLabel = label;	

		IggyDataValue result;
		IggyDataValue value[1];

		IggyStringUTF16 stringVal;
		stringVal.string = (IggyUTF16*)label.c_str();
		stringVal.length = label.length();

		value[0].type = IGGY_DATATYPE_string_UTF16;
		value[0].string16 = stringVal;
		IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetCentreLabel , 1 , value );
	}
}

void UIScene_SkinSelectMenu::setRightLabel(const wstring &label)
{
	if(label.compare(m_rightLabel) != 0)
	{
		m_rightLabel = label;	

		IggyDataValue result;
		IggyDataValue value[1];

		IggyStringUTF16 stringVal;
		stringVal.string = (IggyUTF16*)label.c_str();
		stringVal.length = label.length();

		value[0].type = IGGY_DATATYPE_string_UTF16;
		value[0].string16 = stringVal;
		IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetRightLabel , 1 , value );
	}
}


void UIScene_SkinSelectMenu::HandleDLCInstalled()
{

	app.DebugPrintf(4,"UIScene_SkinSelectMenu::HandleDLCInstalled\n");
	// mounted DLC may have changed
	if(app.StartInstallDLCProcess(m_iPad)==false)
	{
		// not doing a mount, so re-enable input
		app.DebugPrintf(4,"UIScene_SkinSelectMenu::HandleDLCInstalled - not doing a mount, so re-enable input\n");
		m_bIgnoreInput=false;
	}
	else
	{
		m_bIgnoreInput=true;
		m_controlTimer.setVisible( true );
		m_controlIggyCharacters.setVisible( false );
		m_controlSkinNamePlate.setVisible( false );
	}

	// this will send a CustomMessage_DLCMountingComplete when done


}


void UIScene_SkinSelectMenu::HandleDLCMountingComplete()
{	
	app.DebugPrintf(4,"UIScene_SkinSelectMenu::HandleDLCMountingComplete\n");
	m_controlTimer.setVisible( false );
	m_controlIggyCharacters.setVisible( true );
	m_controlSkinNamePlate.setVisible( true );

	m_packIndex = SKIN_SELECT_PACK_DEFAULT;

	if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin)>0)
	{
		m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath);
		if(m_currentPack != NULL)
		{
			bool bFound = false;
			m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS;
		}
	}

	// If we have any favourites, set this to the favourites
	// first validate the favorite skins - we might have uninstalled the DLC needed for them
	app.ValidateFavoriteSkins(m_iPad);

	if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
	{
		m_packIndex = SKIN_SELECT_PACK_FAVORITES;
	}

	handlePackIndexChanged();

	m_bIgnoreInput=false;
	app.m_dlcManager.checkForCorruptDLCAndAlert();
	bool bInGame=(Minecraft::GetInstance()->level!=NULL);

#if TO_BE_IMPLEMENTED
	if(bInGame) XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
#endif
}

void UIScene_SkinSelectMenu::showNotOnlineDialog(int iPad)
{
	// need to be signed in to live. get them to sign in to online
#if defined(__PS3__)
	SQRNetworkManager_PS3::AttemptPSNSignIn(NULL, this);		

#endif
}

int UIScene_SkinSelectMenu::UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
	UIScene_SkinSelectMenu* pScene = (UIScene_SkinSelectMenu*)pParam;

	if	(	(result == C4JStorage::EMessage_ResultAccept)
		&&	ProfileManager.IsSignedIn(iPad)
		)
	{
		if (ProfileManager.IsSignedInLive(iPad))
		{
#if defined(__PS3__)
			// need to get info on the pack to see if the user has already downloaded it

			// retrieve the store name for the skin pack
			wstring wStrPackName=pScene->m_currentPack->getName();
			const char *pchPackName=wstringtofilename(wStrPackName);
			SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo((char *)pchPackName);

			if (pSONYDLCInfo != NULL)
			{
				char chName[42];
				char chKeyName[20];
				char chSkuID[SCE_NP_COMMERCE2_SKU_ID_LEN];

				memset(chSkuID,0,SCE_NP_COMMERCE2_SKU_ID_LEN);
				// find the info on the skin pack
				// we have to retrieve the skuid from the store info, it can't be hardcoded since Sony may change it.
				// So we assume the first sku for the product is the one we want

				// while the store is screwed, hardcode the sku
				//sprintf(chName,"%s-%s-%s",app.GetCommerceCategory(),pSONYDLCInfo->chDLCKeyname,"EURO");
	
				// MGH -  keyname in the DLC file is 16 chars long, but there's no space for a NULL terminating char
				memset(chKeyName, 0, sizeof(chKeyName));
				strncpy(chKeyName, pSONYDLCInfo->chDLCKeyname, 16);

				sprintf(chName,"%s-%s",app.GetCommerceCategory(),chKeyName);
				app.GetDLCSkuIDFromProductList(chName,chSkuID);

#if defined __PS3__
				if (app.CheckForEmptyStore(iPad) == false)
#endif
				{	
					if (app.DLCAlreadyPurchased(chSkuID))
					{
						app.DebugPrintf("Already purchased this DLC - DownloadAlreadyPurchased \n");
						app.DownloadAlreadyPurchased(chSkuID);
					}
					else
					{
						app.DebugPrintf("Not yet purchased this DLC - Checkout \n");
						app.Checkout(chSkuID);	
					}
				}
				// need to re-enable input because the user can back out of the store purchase, and we'll be stuck
				pScene->m_bIgnoreInput = false;
			}
#endif
		}
		else // Is signed in, but not live.
		{
			pScene->showNotOnlineDialog(iPad);
			pScene->m_bIgnoreInput = false;
		}
	}
	else
	{
		pScene->m_bIgnoreInput = false;
	}

	return 0;
}

int UIScene_SkinSelectMenu::RenableInput(LPVOID lpVoid, int, int)
{
	((UIScene_SkinSelectMenu*) lpVoid)->m_bIgnoreInput = false;
	return 0;
}

void UIScene_SkinSelectMenu::AddFavoriteSkin(int iPad,int iSkinID)
{
	// Is this favorite skin already in the array?
	unsigned int uiCurrentFavoriteSkinsCount=app.GetPlayerFavoriteSkinsCount(iPad);

	for(int i=0;i<uiCurrentFavoriteSkinsCount;i++)
	{
		if(app.GetPlayerFavoriteSkin(m_iPad,i)==iSkinID)
		{
			app.SetPlayerFavoriteSkinsPos(m_iPad,i);
			return;
		}
	}

	unsigned char ucPos=app.GetPlayerFavoriteSkinsPos(m_iPad);
	if(ucPos==(MAX_FAVORITE_SKINS-1))
	{
		ucPos=0;
	}
	else
	{
		if(uiCurrentFavoriteSkinsCount>0)
		{
			ucPos++;
		}
		else
		{
			ucPos=0;
		}
	}

	app.SetPlayerFavoriteSkin(iPad,(int)ucPos,iSkinID);
	app.SetPlayerFavoriteSkinsPos(m_iPad,ucPos);
}


void UIScene_SkinSelectMenu::handleReload()
{
	// Reinitialise a few values to prevent problems on reload
	m_bIgnoreInput=false;

	m_currentNavigation = eSkinNavigation_Skin;
	m_currentPackCount = 0;

	m_labelSkinName.init(L"");
	m_labelSkinOrigin.init(L"");

	m_leftLabel = L"";
	m_centreLabel = L"";
	m_rightLabel = L"";

	handlePackIndexChanged();
}
