#pragma once

#include "UIScene.h"

class UIScene_EULA : public UIScene
{
private:
	enum EControls
	{
		eControl_Confirm,
	};

	bool m_bIgnoreInput;

	UIControl_Button m_buttonConfirm;
	UIControl_DynamicLabel m_labelDescription;
	UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
		UI_MAP_ELEMENT(m_buttonConfirm, "AcceptButton")
		UI_MAP_ELEMENT(m_labelDescription, "EULAtext")
	UI_END_MAP_ELEMENTS_AND_NAMES()

public:
	UIScene_EULA(int iPad, void *initData, UILayer *parentLayer);
	~UIScene_EULA();

	virtual EUIScene getSceneType() { return eUIScene_EULA;}

	// Returns true if this scene has focus for the pad passed in
#ifndef __PS3__
	virtual bool hasFocus(int iPad) { return bHasFocus; }
#endif
	virtual void updateTooltips();

protected:
	virtual wstring getMoviePath();

public:
	// INPUT
	virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);

protected:
	void handlePress(F64 controlId, F64 childId);

	virtual long long getDefaultGtcButtons() { return 0; }
};
