#pragma once

#include "UIScene.h"

class UIScene_DeathMenu : public UIScene
{
private:
	enum EControls
	{
		eControl_Respawn,
		eControl_ExitGame
	};

	bool m_bIgnoreInput;

	UIControl_Button m_buttonRespawn, m_buttonExitGame;
	UIControl_Label m_labelTitle;
	UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
		UI_MAP_ELEMENT( m_buttonRespawn, "Respawn")
		UI_MAP_ELEMENT( m_buttonExitGame, "ExitGame")
		UI_MAP_ELEMENT( m_labelTitle, "Title")
	UI_END_MAP_ELEMENTS_AND_NAMES()
public:
	UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLayer);
	virtual ~UIScene_DeathMenu();

	virtual EUIScene getSceneType() { return eUIScene_DeathMenu;}
	virtual void updateTooltips();

protected:
	// TODO: This should be pure virtual in this class
	virtual wstring getMoviePath();

public:
	// INPUT
	virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);

protected:
	void handlePress(F64 controlId, F64 childId);

};
