#include "stdafx.h"
#include "BubbleParticle.h"
#include "..\Minecraft.World\Random.h"
#include "..\Minecraft.World\Mth.h"
#include "..\Minecraft.World\JavaMath.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.level.material.h"

BubbleParticle::BubbleParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za)
	{
	rCol = 1.0f;
	gCol = 1.0f;
	bCol = 1.0f;
	setMiscTex(32);
	this->setSize(0.02f, 0.02f);
        
	size = size*(random->nextFloat()*0.6f+0.2f);
        
	xd = xa*0.2f+(float)(Math::random()*2-1)*0.02f;
	yd = ya*0.2f+(float)(Math::random()*2-1)*0.02f;
	zd = za*0.2f+(float)(Math::random()*2-1)*0.02f;        

	lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
}

void BubbleParticle::tick()
{
    xo = x;
    yo = y;
    zo = z;

    yd += 0.002;
    move(xd, yd, zd);
    xd *= 0.85f;
    yd *= 0.85f;
    zd *= 0.85f;

    if (level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)) != Material::water) remove();

    if (lifetime-- <= 0) remove();
}